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- Status: Open.#734 In stphung/quest;
- Status: Open.#733 In stphung/quest;
Give input/ and main_helpers/ real test coverage and their own coverage gate
choreTech debt, refactors, tooling, non-gameplay workTech debt, refactors, tooling, non-gameplay workStatus: Open.#673 In stphung/quest;Item power (⚡) redesign: bound affix variance, score god items, and account for the full 50-zone ilvl range
featureNew game content, systems, or mechanicsNew game content, systems, or mechanicsStatus: Open.#618 In stphung/quest;Rename DeepPrestige to reflect per-character Deep session state
choreTech debt, refactors, tooling, non-gameplay workTech debt, refactors, tooling, non-gameplay workStatus: Open.#461 In stphung/quest;Act 3: Galaxy conquest (post-Vessel endgame)
designNeeds design exploration before implementationNeeds design exploration before implementationStatus: Open.#420 In stphung/quest;Wire UI border styles into live game progression and persistence
featureNew game content, systems, or mechanicsNew game content, systems, or mechanicsStatus: Open.#364 In stphung/quest;Multiplayer via git-based storage
designNeeds design exploration before implementationNeeds design exploration before implementationStatus: Open.#247 In stphung/quest;Connect god items to game systems and resolve equipment persistence
featureNew game content, systems, or mechanicsNew game content, systems, or mechanicsStatus: Open.#235 In stphung/quest;Fish market: sell fish for currency
designNeeds design exploration before implementationNeeds design exploration before implementationStatus: Open.#232 In stphung/quest;Dungeon fishing spots
designNeeds design exploration before implementationNeeds design exploration before implementationStatus: Open.#228 In stphung/quest;Kingdom: territory & governance layer
designNeeds design exploration before implementationNeeds design exploration before implementationStatus: Open.#225 In stphung/quest;