Summary
The new UI border pipeline is implemented and previewable via debug menu, but border selection is currently a debug-only path. We need to wire this into the live game so players can unlock/select borders and have that choice persist normally.
Current state
- Border styles are selectable through debug menu actions.
- In
--debug mode, saves are intentionally disabled, so border changes are not persisted through normal gameplay flows.
- Border rendering pipeline is already centralized and applied broadly across panels.
Goal
Ship border styles as a real player-facing system (not debug-only), with persistence and a clear UX for selecting styles.
Scope
- Add a non-debug player-facing entry point to view/select unlocked border styles.
- Define unlock source(s) (achievement rewards and/or progression milestones).
- Persist selected style through normal save/load flows.
- Ensure selected style applies consistently across all panel surfaces.
- Preserve backward compatibility for legacy stored style ids.
Implementation tasks
- Add live UI surface for border selection (e.g., Achievements browser, Haven, or dedicated cosmetic panel).
- Define unlock metadata per border style and integrate into achievement/progression logic.
- Gate selection to unlocked styles only in live mode.
- Save/load selected style using existing account-level achievements persistence.
- Add migration/fallback behavior for removed or unknown style ids.
- Add tests for:
- unlock gating,
- persistence roundtrip,
- legacy fallback mapping,
- style option ordering consistency.
- Verify visual application on representative screens (combat, fishing, achievements, haven, stormglass, character select).
Acceptance criteria
- Player can select border style without debug mode.
- Selection persists after restart.
- Locked styles cannot be selected.
- Previously saved removed/unknown styles safely map to fallback style.
- No regressions in existing panel rendering and debug preview.
Related
Summary
The new UI border pipeline is implemented and previewable via debug menu, but border selection is currently a debug-only path. We need to wire this into the live game so players can unlock/select borders and have that choice persist normally.
Current state
--debugmode, saves are intentionally disabled, so border changes are not persisted through normal gameplay flows.Goal
Ship border styles as a real player-facing system (not debug-only), with persistence and a clear UX for selecting styles.
Scope
Implementation tasks
Acceptance criteria
Related