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Quest is a terminal-based idle RPG where your hero automatically battles enemies, gains XP, levels up, explores dungeons, and prestiges -- all from the comfort of your terminal.
You create a character, pick a name, and watch them grow. Combat happens automatically: your hero fights enemies, earns XP, levels up, and collects equipment. As you progress through zones, the enemies get tougher, the loot gets better, and new systems unlock. When you hit a wall, you prestige to reset your level but keep permanent bonuses that make your next run stronger.
Quest is designed to run in the background. Leave it going while you work, check back later, and see how far your hero has gotten. The game even calculates offline progress when you close and reopen it.
| System | Summary | Unlocks At |
|---|---|---|
| Combat | Automatic turn-based fighting with damage, defense, and crits | Start |
| Zones and Progression | 50 zones with subzones, bosses, and prestige/Deep gates | Start |
| Equipment | 7 gear slots, 6 rarity tiers (including God items), procedural items with affixes | Start |
| Prestige | Reset for permanent XP multipliers, combat bonuses, and higher attribute caps | Level 10 |
| Dungeons | Procedural grid dungeons with treasure, elites, and boss fights | After kills (random) |
| Fishing | Fishing sessions that earn XP, ranks, and rare item drops | After kills (random) |
| Challenges | 14 playable minigames (Chess, Go, Snake, Minesweeper, Sudoku, 2048, and more) | Prestige 1+ |
| Haven | Account-level base building with combat and QoL bonuses | Prestige 10+ |
| Soulforge | Equipment enhancement system (+0 to +10 per slot) | Prestige 15+ |
| Stormglass | Currency for invoking challenges, time surges, and Storm Sigils | Prestige 15+ |
| The Deep | Mercenary expedition system -- recruit squads, explore underground layers | First Endless kill at P15+ |
| Ascension | Per-character combat power multiplier (2x to 324x) for fracture and Loom zones | Deep Layer 3+ |
| Power Cores | Passive prestige rank generation (up to 48 PR/day) | Deep Layer 3+ |
| Loom of Worlds | Resource production chains and pattern crafting system | Gateway opened (Deep Layer 30) |
| Achievements | 240 milestones across combat, exploration, progression, and more | Start |
| Controls and UI (Time Vault) | Save history browser with branching and cloud sync via GitHub | Start |
The ultimate goal is to forge the Stormbreaker, a legendary weapon needed to conquer Storm Citadel and unlock the infinite post-game zone, The Expanse. Beyond The Expanse, The Deep mercenary expeditions unlock six fracture chapters (Zones 12-30), each requiring the Ascension combat multiplier system to survive. At the very end, opening the Gateway at Deep Layer 30 unlocks the Loom of Worlds -- a Factorio-style resource production chain system. The journey from the Meadow to mending the Loom spans hundreds of prestige cycles and the full depth of every system Quest offers. Beyond the Loom, Ascension VII-X unlocks Loom zones (Z31-50) -- 20 additional zones of escalating difficulty that push your power multiplier from 96x all the way to 324x. See the Strategy Guide for the full path.
- Getting Started -- Your first steps in Quest
- Combat -- How fighting works
- Prestige -- The prestige system explained
- Strategy Guide -- Tips for efficient progression
- Stormbreaker Path -- How to forge the legendary weapon
- Stormglass -- Stormglass currency and Storm Sigils
- The Deep -- Mercenary expedition system
- Ascension -- Combat power multiplier for endgame zones
- Power Cores -- Passive prestige rank generation
- Loom of Worlds -- Resource production chain system
- Controls and UI -- Keyboard shortcuts and UI guide
Download the latest release from the GitHub Releases page. Quest runs on Linux and macOS (x86 and ARM).
# Run the game
./questNo dependencies required -- it's a single binary.