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Dungeons

Steven Phung edited this page Jul 4, 2026 · 3 revisions

Dungeons

Dungeons are procedurally generated grid-based adventures that appear randomly while you're exploring zones. They offer combat encounters, treasure rooms, and a boss fight -- all without the risk of losing your prestige progress.

How Dungeons Work

While battling enemies in any zone, you have a small chance (1% per kill) to discover a dungeon entrance. When one appears, you're pulled into a fog-covered grid where you explore room by room, fight enemies, collect loot, and hunt for the boss.

Your goal in every dungeon is simple:

  1. Explore rooms to reveal the map
  2. Find the Elite guardian and defeat it to earn the Boss Key
  3. Reach the Boss room with the key and defeat the boss
  4. Collect your rewards -- XP, items, and the satisfaction of clearing the dungeon

Dungeon Sizes

The size of dungeons you encounter scales with your level and Prestige rank. Higher prestige means bigger dungeons with more rooms, more treasure, and better rewards.

Size Grid Rooms Treasure Rooms Boss XP How to Access
Small 5x5 8-12 1 1,000-1,500 Any level
Medium 7x7 15-20 2 2,000-3,000 Mid levels or P2+
Large 9x9 25-30 3 4,000-6,000 High levels or P4+
Epic 11x11 35-45 5 8,000-12,000 P6+
Legendary 13x13 50-65 8 15,000-25,000 P8+

There's some variance in what you get -- about 60% of the time you'll get the expected size, with a 20% chance of getting one size smaller or larger.

Room Types

Each dungeon is filled with a mix of room types. Here's what you'll find:

Room Map Icon What Happens How Many
Entrance E Your starting point. Safe and sound. 1 per dungeon
Combat C A monster lurks here. Defeat it to clear the room. All remaining rooms
Treasure T Free loot! An item drops automatically, no fighting required. 1-8 by dungeon size (Small 1 -> Legendary 8)
Elite K A powerful guardian carries the Boss Key. Defeat it to claim the key. 1 per dungeon
Boss B The final encounter. Requires the Boss Key to enter. 1 per dungeon

Fog of War

You start each dungeon only able to see the Entrance and its immediate neighbors. As you move into new rooms, adjacent rooms are revealed on the minimap. Rooms you haven't yet seen stay hidden -- you'll need to explore carefully to find the Elite and Boss rooms.

Navigation

  • Move between rooms using arrow keys or WASD
  • You can only move to rooms that are Revealed (visible but unvisited) or Cleared (already completed)
  • Moving through cleared rooms is automatic -- your hero travels quickly through safe territory
  • The Boss room can only be entered if you have the Boss Key from the Elite room

Combat in Dungeons

Dungeon enemies use the same Combat system as zone combat, but enemies scale based on the zone where you discovered the dungeon. This means:

  • Dungeon enemies in Zone 5 are tougher than dungeon enemies in Zone 1
  • Elite guardians are significantly stronger than regular dungeon enemies
  • Dungeon bosses are the toughest fights in any dungeon

Safe Death

One of the best things about dungeons: dying in a dungeon has no prestige penalty. If an enemy defeats you, you simply exit the dungeon. You'll lose your dungeon progress (there's no saving mid-dungeon), but your prestige rank stays intact.

This makes dungeons a great place to push your limits and test builds against tougher enemies without risk.

Treasure and Loot

Treasure rooms provide guaranteed item drops with a rarity boost based on dungeon size:

Dungeon Size Rarity Boost
Small / Medium / Large +1 rarity tier
Epic +2 rarity tiers
Legendary +3 rarity tiers

Larger dungeons have more treasure rooms (up to 8 in Legendary), making them especially rewarding for gear upgrades.

At P15+, treasure rooms also award Stormglass caches. Cache size scales with dungeon size (Small: 5 SG, Medium: 15, Large: 30, Epic: 50, Legendary: 75).

The Dungeon Display

While exploring, you'll see two views:

  • 3D First-Person View: An ASCII-art dungeon corridor showing the room you're currently in, complete with atmospheric narration
  • Minimap: A top-down grid showing explored rooms, connections, your position, and the fog of war

Tips

  • Explore systematically. Move through rooms in a pattern so you don't miss the Elite or Treasure rooms.
  • Don't rush to the Boss. Clear as many rooms as you can first -- every Combat room grants XP and has a chance to drop items.
  • Dying is free. If you're struggling against the Boss, it costs you nothing to try. Come back stronger next time.
  • Higher prestige = better dungeons. Bigger dungeons mean more treasure rooms and higher Boss XP. Keep prestiging for better dungeon runs.
  • Zone matters. Dungeons discovered in higher zones have tougher enemies but scale with your combat power from that zone.

Related Pages

  • Combat -- How fighting works in dungeons
  • Prestige -- How prestige affects dungeon size
  • Equipment -- Item drops and rarity tiers

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