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Getting Started

Steven Phung edited this page Jul 4, 2026 · 14 revisions

Getting Started

Welcome to Quest! This guide walks you through your first steps, from creating a character to understanding the core gameplay loop.

Creating Your Character

When you first launch Quest, you'll be taken to the character select screen. Choose Create New Character and type in a name (up to 16 characters, letters, numbers, and spaces).

Your character starts at Level 1 with:

  • 50 HP
  • All six attributes at 10 (STR, DEX, CON, INT, WIS, CHA)
  • No equipment
  • Placed in the Meadow (Zone 1)

You can have multiple characters on the same machine. Each one saves independently to ~/.quest/.

The Gameplay Loop

Quest is an idle RPG. Your character fights automatically -- you don't need to press buttons to attack. Here's how a typical session flows:

  1. Your hero fights enemies in the current zone. Attacks happen every 1.5 seconds. Enemies attack back every 2 seconds.
  2. Defeating enemies earns XP. Each kill gives 200-400 XP worth of progress.
  3. Leveling up grants +3 random attribute points, making you stronger.
  4. Equipment drops from enemies (15% chance per kill). Better items auto-equip if they're an upgrade.
  5. After 10 kills in a subzone, a boss spawns. Defeat it to advance to the next area.
  6. If you die to a boss, you're retreated to the last safe zone (the highest zone where you've beaten a boss) and your kill counter resets to 0.

Understanding the Screen

The terminal is split into panels:

  • Left side: Your character stats, attributes, equipment, and zone info
  • Right side: The combat scene with HP bars and enemy display
  • Bottom: Combat log and recent loot drops

Attributes

Your character has six attributes that determine combat effectiveness:

Attribute Abbrev Effect
Strength STR +2 physical damage per modifier point
Dexterity DEX +1 defense and +1% crit chance per modifier point
Constitution CON +10 max HP per modifier point
Intelligence INT +2 magic damage per modifier point
Wisdom WIS +5% XP gain per modifier point
Charisma CHA +10% prestige multiplier bonus per modifier point

Modifier is calculated as: (attribute value - 10) / 2. So an attribute of 14 gives a +2 modifier, while the starting value of 10 gives +0.

When you level up, 3 attribute points are distributed randomly among your six attributes (respecting the attribute cap).

Equipment

Enemies drop equipment across 7 slots:

Slot Icon
Weapon Crossed Swords
Armor Shield
Helmet Helmet
Gloves Gloves
Boots Boots
Amulet Prayer Beads
Ring Ring

Items come in 6 rarity tiers: Common, Magic, Rare, Epic, Legendary, and God (unique endgame items). Higher rarity means more attribute bonuses and special affixes (like +% damage, +crit chance, or +HP). Each item also rolls a quality tier (T0-T9) that affects how strong its stats are.

The game automatically equips better items for you using a smart scoring system that considers your character's current build.

See Equipment for the full breakdown of rarity, affixes, and drop rates.

Zone Progression

The world has 11 main zones (with 39 more unlocking through endgame progression), each with 3-4 subzones. You start in the Meadow and work your way through increasingly dangerous areas.

Each subzone has a boss that spawns after you defeat 10 enemies. Beat the boss to advance to the next subzone. The final boss of each zone gates access to the next zone.

Your first two zones (Meadow and Dark Forest) are available from the start. Later zones require higher Prestige ranks to unlock:

Zones Prestige Required
Meadow, Dark Forest None
Mountain Pass, Ancient Ruins Prestige 5
Volcanic Wastes, Frozen Tundra Prestige 10
Crystal Caverns, Sunken Kingdom Prestige 15
Floating Isles, Storm Citadel Prestige 20
The Expanse (infinite endgame) Complete Zone 10 and Prestige 25

See Zones and Progression for the full zone list with subzones and bosses.

Your First Prestige

Once you reach Level 10, you can perform your first prestige. This:

  • Resets your level to 1 and your attributes to base values
  • Clears your equipment and zone progress
  • Permanently increases your prestige rank (to Bronze)
  • Gives you a 1.5x XP multiplier that makes your next run faster
  • Raises your attribute cap from 20 to 25 (so attributes can grow higher)
  • Grants flat combat bonuses (damage, defense, crit, HP) that persist

Prestige is the key to long-term progression. Each prestige makes you permanently stronger, letting you push further into harder zones. See Prestige for the full tier list and mechanics.

Discovering New Content

As you play, new systems unlock through discoveries -- random events that trigger during gameplay:

  • Dungeons: After defeating enemies, there's a 1% chance per kill to discover a dungeon. These are grid-based adventures with treasure rooms, elite enemies, and a boss at the end.
  • Fishing Spots: After defeating an enemy, there's a 5% chance per kill to discover a fishing spot. Fishing earns XP, ranks up a separate fishing progression track, and can drop rare items.
  • Challenges: At Prestige 1+, you'll gradually discover playable minigames (Chess, Go, Minesweeper, Snake, Sudoku, 2048, and more -- 14 total).
  • Haven: At Prestige 10+, you'll discover Haven, an account-level base where you build rooms that provide permanent bonuses.
  • Soulforge: At Prestige 15+, you'll discover the Soulforge, where you can enhance equipment slots for permanent stat boosts.
  • Stormglass: Also at Prestige 15+, you'll discover Stormglass, a currency earned through gameplay that lets you invoke challenges, fast-forward time, and activate powerful Storm Sigils.
  • The Deep: At Prestige 15+, defeating The Endless (Zone 11's cycle boss) for the first time automatically unlocks The Deep -- this is a guaranteed trigger, not a random discovery. Access it with D.
  • Loom of Worlds: Opening the Gateway at Deep Layer 30 unlocks the Loom -- a resource production chain system. Access it with L.

Offline Progress

When you close Quest and come back later, the game calculates what happened while you were away. You'll earn XP at 25% of the normal rate for up to 7 days of offline time.

If you have Haven unlocked, the Hearthstone room can boost your offline XP rate.

Tips for New Players

  • Let it run. Quest is designed as an idle game. Your hero will fight, level, and loot on their own.
  • Prestige early. Don't grind forever at low levels -- the XP multiplier from prestige makes subsequent runs much faster.
  • Watch for dungeons. When a dungeon is discovered, you can explore it for bonus loot and XP. Death in a dungeon is safe (no prestige loss).
  • Check your equipment. The auto-equip system handles most upgrades, but you can see your gear in the stats panel.
  • Boss death retreats you. If a boss kills you, you're sent back to your last safe zone (highest zone where you've beaten a boss). You'll need to fight your way back with a fresh kill counter.

Keyboard Controls

Quest runs in the terminal and uses keyboard input:

  • Most gameplay is automatic (combat, movement)
  • Arrow keys / Enter for menu navigation
  • Esc to exit minigames and overlays (press twice to confirm forfeit)
  • The game auto-saves every 30 seconds

What's Next?

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