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Dungeon fishing spots #228

Description

@stphung

Intent

Fishing spots inside dungeons — dungeon-exclusive fishing nodes with unique fish/loot, blending the dungeon and fishing systems.

Open questions

  • Do spots appear as a room type in procedural dungeon generation?
  • Dungeon-only fish species/ranks, or shared with the main fishing table?
  • Does fishing consume the dungeon run's time/turns?
  • Rewards: dungeon loot, fishing XP, or a mix?

Status: direction chosen, mechanics undesigned. Related: #232 (fish market).

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    designNeeds design exploration before implementation

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