Context
The god item system (Asprika, Sleipnir, Megingjord) is implemented on feat/god-items (PR #231) with full combat/fishing/dungeon integration, milestone tracking, and debug menu forging. However, it's not yet connected to the actual game — players can only obtain god items through the debug menu.
Part 1: Connect to the game
The system needs in-game triggers and UI for the full god item lifecycle:
Discovery
- How are god items discovered? Options:
- Achievement-gated (e.g. reaching a certain zone/prestige)
- Random discovery like Haven/Soulforge
- Lore drops or quest-like triggers
- Always visible but locked until milestones met
Milestone tracking UI
- Players need to see what milestones are required and their progress
- Where does this show up? Soulforge overlay? Separate god items panel? Stats panel?
Forge flow
- Currently only exists in debug menu
- Need an in-game UI for forging (confirm dialog, animation/notification)
- Where does the forge action live? Soulforge? Dedicated screen?
Notifications
- Milestone completion notifications
- Discovery notifications
- Forge completion notifications
Part 2: Equipment persistence and the Vault
God items are Mythic-tier equipment that can never be replaced by auto-equip. But there are open questions about how they interact with the equipment and prestige systems:
Key questions
- Prestige reset: Normal equipment is lost on prestige. Are god items persistent across prestiges, or do they need to be re-forged/re-equipped each time?
- Vault interaction: If god items persist, do they go through the Vault (Haven room), or are they a separate system entirely?
- Auto-equip on load: If persistent, should god items auto-equip when starting a new prestige cycle, or does the player need to manually select them?
- Multiple characters: God item progress is account-level. If you forge Asprika on one character and switch to another, what happens?
- Slot conflicts: If a player has a god item for a slot but also finds a good legendary, can they choose to unequip the god item? Or is it always forced?
Options to consider
- Always equipped (simplest): Once forged, god items are permanently in their slot across all characters and prestiges. No vault interaction needed.
- Vault-like persistence: God items persist across prestiges like Vault items but need to be equipped. Could use existing Vault infrastructure.
- Re-forge each prestige: God items are lost on prestige and must be re-forged (milestones stay complete). Adds prestige cost/decision.
- God item inventory: Separate persistent inventory for god items, player chooses which to equip.
Current god item specs
| Item |
Slot |
Passive |
Stats |
Requirement |
| Asprika |
Armor |
Divine Bulwark (30% DR) |
CON 40 / WIS 20 |
1 Expanse cycle |
| Sleipnir |
Boots |
Windborne (100% AtkSpd) |
DEX 40 / WIS 20 |
3 Master challenges + Soulforge +7 |
| Megingjord |
Ring |
Giant's Might (150% Dmg) |
STR 40 / CON 20 |
Soulforge +9 |
Context
The god item system (Asprika, Sleipnir, Megingjord) is implemented on
feat/god-items(PR #231) with full combat/fishing/dungeon integration, milestone tracking, and debug menu forging. However, it's not yet connected to the actual game — players can only obtain god items through the debug menu.Part 1: Connect to the game
The system needs in-game triggers and UI for the full god item lifecycle:
Discovery
Milestone tracking UI
Forge flow
Notifications
Part 2: Equipment persistence and the Vault
God items are Mythic-tier equipment that can never be replaced by auto-equip. But there are open questions about how they interact with the equipment and prestige systems:
Key questions
Options to consider
Current god item specs