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An account-level territory/governance layer: zones you've conquered become holdings that generate tax/resource income over time, with upgradeable buildings and governance. Haven-adjacent, but focused on territory and passive income rather than crafting bonuses.
Open questions
Relationship to Haven — a sibling system, or does Haven fold into it?
Intent
An account-level territory/governance layer: zones you've conquered become holdings that generate tax/resource income over time, with upgradeable buildings and governance. Haven-adjacent, but focused on territory and passive income rather than crafting bonuses.
Open questions
Status: direction chosen, mechanics undesigned.