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Multiplayer via git-based storage #247

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@stphung

Explore what multiplayer could look like using git as the shared storage backend.

Ideas to consider:

  • Player save files stored in a shared git repo
  • Async multiplayer (leaderboards, trading, shared world state) via commits/branches
  • Conflict resolution for concurrent play sessions
  • What interactions make sense (trading items, shared dungeons, PvP rankings, guild havens)
  • How git merge semantics map to game state reconciliation
  • Latency tolerance — what works with eventual consistency vs what needs real-time

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    designNeeds design exploration before implementation

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