Explore what multiplayer could look like using git as the shared storage backend.
Ideas to consider:
- Player save files stored in a shared git repo
- Async multiplayer (leaderboards, trading, shared world state) via commits/branches
- Conflict resolution for concurrent play sessions
- What interactions make sense (trading items, shared dungeons, PvP rankings, guild havens)
- How git merge semantics map to game state reconciliation
- Latency tolerance — what works with eventual consistency vs what needs real-time
Explore what multiplayer could look like using git as the shared storage backend.
Ideas to consider: