Trim oversized structural-impossibility test loops#726
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test-audit found several tests looping 200-1000x to check invariants that hold by construction (guard conditions, range bounds) rather than probabilistically. Capped these at the project's 100-iteration norm and removed a stale comment claiming thread_rng() usage in subsystems that are now deterministic. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01MCvTyg5vGLvxjHwv2tfJkc
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Summary
test-auditskill (3 parallel Explore agents across core/combat, systems, and items/achievements/misc test scopes)tick_integration_test.rsclaimingspawn_enemy_if_needed/apply_tick_xpusethread_rng()internally; verified against source that both are already fully deterministicTest plan
cargo test --test game_tick_tests --test stormglass_tests --test fishing_tests --test deep_tests— all greenmake check(fmt, clippy, full test suite, progression check, security audit) — all greencargo testrun 10x consecutively — 0 failures across all runsGenerated by Claude Code