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Pull requests: kirides/GD3D11
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feat: ConstantBuffers are now all pooled. D3D11Texture is loaded into staging memory and finally into IMMUTABLE texture
#417
opened Jul 10, 2026 by
kirides
Owner
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feat: introduce
MaterialHandle and zCMaterialManager
#406
opened Jul 7, 2026 by
kirides
Owner
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[DO-NOT-MERGE] PBR based Lighting with support for O-R-M-Maps
#363
opened May 31, 2026 by
kirides
Owner
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