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…7 `inline static`
…ooks horrible for example in Lehmar's house.
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TEX_orm.ddsfileHere's the link to the build where this feature is enabled: https://github.com/kirides/GD3D11/actions/runs/26912350120/artifacts/7396700650
For an up to date build, see the github actions runs of this PR https://github.com/kirides/GD3D11/actions/workflows/build-and-conditional-release.yml?query=branch%3Afeat%2Fpbr
The renderer assumes OpenGL formatted normals (+Y) instead of DirectX (-Y) - Don't ask me why...
Here are some basic normal maps and ORM maps for testing purposes.
Those are generated. They don't look as good or as real as some should. But they should serve for an example on how normals and PBR/ORM interact with each other.
Normalmaps generated using DeepBump (generates OpenGL Y+ normals)
ORM generated using custom NormalMapOnline using the provided normals from DeepBump pass.
See here for some Normalmaps: https://gist.github.com/kirides/dbda8d603dc4a6cac461cbc16f8cd238
GD3D11_GothicGame_ORM_World.vdf (BC7)
To install them, just put the VDF into
Gothic2\Data\-Directory like any other texture patch.Ensure NO Texture pack is active. These only work with VANILLA Gothic 2 textures. Any other texturepack will cause visual artifacts and look UGLY.