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Features

gasha edited this page Oct 23, 2022 · 18 revisions

A comprehensive list of all available features for Sheety and how to use them.
Features can be requested in the Discord Server.

Stalling/Releasing abilities

  • Add stall after the ability that you want to stall (for example, Hammer stall)
  • Then use vuln where you want to release it
  • Cooldowns are applied on the tick you cast the ability

Incite Fear / Exsanguinate stacks

  • To enable them, you must enabled the spell in the Swaps column
  • After that your abilities will build stacks depending on the active spell
    • Incite Fear: will discount adrenaline from Tsunami
    • Exsanguinate: gives extra damage to Basic abilities according to the amount of stacks

You will lose all stacks after some time has passed of not upkeeping them. You may switch spells during your rotation. Whatever spell you use to 4taa does not affect this.
Wrackruin (Wrack and Ruin) will be available automatically once you hit 12 stacks and will reset stacks when used. Wrack and Ruin also activates the Combust+2 effect.
Frost surge will also activate every time you hit 5 stacks when it is not on cooldown.

Assigning Adrenaline

  • Use + x adre. For example: decimate + 20 adre
    • You can also use adre first: + adre 20
    • Using max adre will set your adrenaline to the max possible for your settings
  • To remove adrenaline use negative numbers. For example: decimate + -20 adre
  • Another option is using the ability Crit, which only works when Incendiary, Tsunami and Meteor are active
    • Fcrit can be used when under the effect of FSoA

Other ways of assigning adrenaline are with Hydrix or Impatient procs. There's also Deathspore and Relentless effects available.

Deathspore arrows

  • The effect works for any special, threshold or ultimate casted with a Ranged weapon (5 stacks are assumed)
  • For this to work properly in-game, you have to have stacks before the ability that triggers the effect
  • Stacks are applied on cast

This includes Defensives and HP abilities as long as the ability is casted with a mh Ranged weapon. The effect assumes that the ability that triggers it (in this case, grico) will also apply the last missing stack(s).

Relentless

  • Add Relentless after an ability to reduce its adrenaline cost to 0
  • You cannot use ability + relentless, it must be ability relentless
    • For example: hammer relentless + renewal

Relentless is RNG and it's not recommended to make rotations with it. Depending on Relentless procs when making a rotation is not recommended.

Time warp

  • Adrenaline% is saved at the end of Time Warp (TW) activation tick
    • This adrenaline will be added again after the effect is over
  • Cooldowns don't currently work with TW
    image

Losing Target and Target Cycle

  • Use Lose Target to stop losing/gaining adrenaline when using abilities
  • Abilities like Detonate, Sunshine, Axe (Dragon Battleaxe) and similar, will still affect adrenaline
  • To go back to your target and gain adrenaline you can use TC (Target Cycle)

This has applications where you have to lose combat during an encounter. For example, to use Sunshine, or because you have to cast Detonate. Losing target stops you from gaining additional adrenaline.

Dummy and Nulling ticks

  • You can null ticks to avoid adding damage on those ticks
  • To do this you can use Dummy and damage wont be applied until you use TC (Target Cycle)
  • Nulled ticks are represented in red

Reference Editor

  • The Reference Editor allows the user to create templates for boss
  • Text references as well as damage multipliers (ranging from 0% to 100%) can be edited
    • Example of references: Raksha wakes up, Solak's Core starts, Vorago's Reflect start/end, and so on
  • The damage column represents how much damage the boss takes during that tick (100% means the boss takes full damage)
    • Examples of damage reductions: Vorago's Reflect (0%), Solak Phase 1 (100%), Nex AoD during phase transition (0%)
  • You may request new templates via the Discord server or edit them yourself

Sheety has several templates stored. They can be selected in the Settings of the Sheety tab. This feature becomes more helpful when the behaviour of a boss is known or if try to phase at specific moments during a kill.

Jaws of the Abyss / Abyssal scourge

  • Jaws of the Abyss grant extra adrenaline on melee basics while bleeds (Dismember, Slaughter, Blood Tendrils and Fragmentation shot) are active
    • Equip the whip in the swaps column to gain parasite stacks, which also add a stack to the Jaws while they are active
    • To stop using the scourge effect equip other melee weapon in the swaps column

This effect stacks with Natural Instinct and can be toggled in the Settings.

Gloves of passage (GOP)

  • Enduring Ruin passive effect: using Smash/Havoc causes the next attack to deal 10% extra damage
    • Using a bleed during the effect will not grant the 10% buff to the next ability
  • The target also takes 20% additional damage from bleeds for ten seconds.
    • Equip the gloves in the swaps column and then use Havoc or Smash
    • To stop using the GOP effect, equip other gloves in the swaps column

Each passive is boosted (+6% and +5% respectively) if the Enchantment of agony (GOP) setting is enabled.
This effect has an equipped and unequipped instance like the Abyssal scourge.

Ability search box

  • Unsure of an ability name? You can check the Abilities tab and read the whole list
  • If you rather find an ability, go to the List of Abilities tab and input a search
  • Filters can be applied to narrow the search
    • Includes: combat style and ability type (basic, threshold, ultimate)
    • A list of available abilities with similar names will be displayed
  • This is useful in scenarios where abilities have an alias
    • For example: Statius's Warhammer is called Hammer or SWH
  • The name on the list is the one you should be using in your rotation

Wen and Ful Arrows

  • To use arrows you must equip them in the swaps column with Wen or Ful. To unequip them use any bolt.

  • You must unequip the previous arrow before swapping to another one

  • Wen Arrows:

    • All basic abilities generate a stack (max 15) of Icy Chill on hit
    • After 30 seconds without a basic ability using a Wen arrow hitting the target, all stacks are removed
    • Threshold and ultimate abilities consume these stacks and convert them to Icy Precision stacks (0.6*stacks)
    • Icy Precision blocks consumption of Icy Chill and gives threshold abilities +2% damage per stack
    • Ultimates gain +3% base damage and accuracy per stack
  • Ful Arrows:

    • All abilities deal +15% damage, but have -10% accuracy and consume an arrow
    • Bleeds, such as Fragmentation Shot, Corruption Shot, and Deadshot do not benefit from this buff

Stacks

  • The last column of images will always display your currently active stacks
  • These can be Exsanguinate, Incite Fear or Wen stacks. More will be added
  • After a certain amount of time of not upkeeping stacks with the selected spell/arrow, stacks will be cleared

Vestments of havoc armuour

Depending on the amount of pieces equipped there is a new effect. This feature allows you to change the amount of pieces equipped at any given time.

  • Select armour pieces in the swaps column. Can range from 0-4 (Helm, Top, Legs, Boots or Full set)

Damage presets [NOT ENABLED IN THIS VERSION]

  • This feature allows you can change your damage settings (perks, armour, weapon tier)
  • Make a copy of Ability Damage Maths
  • You can change your settings and then paste your copy link in the Sheety tab
  • Choose a preset name and then use the Import Damage script to store the preset
  • Once you are done, the preset will appear in the Sheety tab (settings: Damage preset)

Some notable settings:

  • Vulnerability: Always active
  • Smoke Cloud: Not active
  • Ripper demon: 0.00%
  • Berserker's Fury: 0.00%