Added
- Alt/Option-click recursively expands or collapses a
StableRefvalue orStableRefList, matching Unity's built-in foldout behaviour. Holding Alt while toggling a foldout now applies the same expanded state to every nested field, includingStableRef/StableRefListelements deeper inside — previously only the clicked foldout reacted.
Fixed
- Expanding or collapsing a foldout inside a
StableRefListno longer leaves the inspector showing the old layout until an unrelated event redraws it. Unity'sReorderableListcaches its height and only recomputes it on add/remove or a control-count change — not when a nested foldout resizes an element — and the drawer reused cached lists, so the stale height survived even a full repaint. Toggling any StableRef / StableRefList foldout now invalidates those cached lists so they re-measure immediately.
Full Changelog: 1.1.1...1.1.2