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@SST-Systems

SST Systems

Advanced frameworks, packages, and core tooling for professional Unity game development.

Who we are

SST Systems builds the low-level plumbing that production Unity teams keep rewriting on every project — as small, focused, MIT-licensed packages. Each package does one thing well, ships with clean APIs, and is designed to drop into an existing codebase without forcing an architecture on you.

Our tooling is serialization-first, allocation-aware, and DI-ready, so it fits naturally into modern Unity projects whether or not you use a dependency-injection container.

Contributing

Contributions are welcome. Please open an issue in the relevant repository to discuss a bug or feature before submitting a pull request, and keep changes focused and covered by tests where practical.

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  1. Configurators Configurators Public

    Design gameplay rules in the Unity's Inspector — no code changes to add or tweak behaviours.

    C# 14

  2. StableRef StableRef Public

    A convenient, reliable wrapper over Unity's [SerializeReference].

    C# 16

  3. Pooling Pooling Public

    Lightweight generic object pool for Unity and C#.

    C# 3

  4. Interaction-Objects Interaction-Objects Public

    First-person pick-up, carry & throw system for Unity physics objects, with a built-in outline effect.

    C# 3

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