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Competitors
JordiPolo edited this page Feb 28, 2026
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- Genre: ARPG hack & slash, loot-focused.
- Developer: Eleventh Hour Games.
- Release: February 21, 2024 (PC).
- Key theme: Time travel across different eras of the world of Eterra.
- Extreme build customization: 5 base classes (Acolyte, Mage, Primalist, Rogue, Sentinel) and 3 masteries per class (15 subclasses total).
- "Living" skills: Every active skill has its own specialization tree, independent from the generic passive trees.
- Deterministic-ish loot & crafting: A lot of player control over how to improve gear (affix shards, forging potential, legendaries).
- Highly-structured endgame: Monolith of Fate, dungeons, arena — all tuned for long-term grinding.
- Each class/mastery has a very clear combat fantasy (necromancer, paladin, marksman, etc.) and a tight core loop that is readable in a few seconds of gameplay.
- Each character delivers a strong combat fantasy with a small, immediately understandable kit.
- Genre: ARPG with roguelite elements.
- Developer: Dead Mage.
- Release: September 3, 2019 (PC; then consoles and mobile).
- Core differentiator: Everything revolves around the Bergson family and their relationships.
- No traditional "classes", but a family: Multiple playable family members, each with a distinct combat style, all bound by shared progression and narrative.
- Roguelite structure with family meta-progression: Every run grants XP and resources that improve all family members.
- Strong narrative focus: Omnipresent narrator, cutscenes at the family house, events mid-run that show character development.
- We have two souls magically bound, very similar to the concept of "family as one unit".
- Narrative bonds are expressed through shared survival and failure: if one falls, both pay the price.
- Co-op is not optional; it is the core challenge: positioning, revives, and ability use require constant communication.
- Genre: ARPG hack & slash.
- Developer: Eko Software.
- Release: June 4, 2019 (PC, PS4, Xbox One; later enhanced editions).
- Setting: Warhammer Fantasy, right after the Great War Against Chaos. Pick 1 of 6 iconic hero archetypes (Imperial soldier, High Elf mage, Dwarf slayer, Wood Elf scout, Dwarf engineer, Human witch hunter).
- Fast, straightforward hack & slash: Very immediate combat, big hordes of weak enemies, and a few very tough elites.
- Bloodlust system as defining combat mechanic.
- Loot and set items tied tightly to Warhammer fantasy (race/class thematic sets).
- Combat is immediately readable and satisfying: simple controls, strong feedback, and clear enemy telegraphs.
- Two complementary roles — frontline control and ranged precision — are both always active and interdependent.
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