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Competitors

JordiPolo edited this page Feb 28, 2026 · 1 revision

🏆 Competitors


⏳ Last Epoch

🎬 Last Epoch Official Launch Trailer | Echoes from the Void

📋 Basic Info

  • Genre: ARPG hack & slash, loot-focused.
  • Developer: Eleventh Hour Games.
  • Release: February 21, 2024 (PC).
  • Key theme: Time travel across different eras of the world of Eterra.

🏛️ Design Pillars

  1. Extreme build customization: 5 base classes (Acolyte, Mage, Primalist, Rogue, Sentinel) and 3 masteries per class (15 subclasses total).
  2. "Living" skills: Every active skill has its own specialization tree, independent from the generic passive trees.
  3. Deterministic-ish loot & crafting: A lot of player control over how to improve gear (affix shards, forging potential, legendaries).
  4. Highly-structured endgame: Monolith of Fate, dungeons, arena — all tuned for long-term grinding.

🔗 How This Aligns With Bound By Death

  • Each class/mastery has a very clear combat fantasy (necromancer, paladin, marksman, etc.) and a tight core loop that is readable in a few seconds of gameplay.
  • Each character delivers a strong combat fantasy with a small, immediately understandable kit.


👨‍👩‍👧‍👦 Children of Morta

🎬 Children of Morta - Official Console Launch Trailer | PS4

📋 Basic Info

  • Genre: ARPG with roguelite elements.
  • Developer: Dead Mage.
  • Release: September 3, 2019 (PC; then consoles and mobile).
  • Core differentiator: Everything revolves around the Bergson family and their relationships.

🏛️ Design Pillars

  1. No traditional "classes", but a family: Multiple playable family members, each with a distinct combat style, all bound by shared progression and narrative.
  2. Roguelite structure with family meta-progression: Every run grants XP and resources that improve all family members.
  3. Strong narrative focus: Omnipresent narrator, cutscenes at the family house, events mid-run that show character development.

🔗 Alignment With Bound By Death

  • We have two souls magically bound, very similar to the concept of "family as one unit".
  • Narrative bonds are expressed through shared survival and failure: if one falls, both pay the price.
  • Co-op is not optional; it is the core challenge: positioning, revives, and ability use require constant communication.


⚔️ Warhammer: Chaosbane

🎬 Warhammer: Chaosbane | Launch Trailer | PS4

📋 Basic Info

  • Genre: ARPG hack & slash.
  • Developer: Eko Software.
  • Release: June 4, 2019 (PC, PS4, Xbox One; later enhanced editions).
  • Setting: Warhammer Fantasy, right after the Great War Against Chaos. Pick 1 of 6 iconic hero archetypes (Imperial soldier, High Elf mage, Dwarf slayer, Wood Elf scout, Dwarf engineer, Human witch hunter).

🏛️ Design Pillars

  1. Fast, straightforward hack & slash: Very immediate combat, big hordes of weak enemies, and a few very tough elites.
  2. Bloodlust system as defining combat mechanic.
  3. Loot and set items tied tightly to Warhammer fantasy (race/class thematic sets).

🔗 Alignment With Bound By Death

  • Combat is immediately readable and satisfying: simple controls, strong feedback, and clear enemy telegraphs.
  • Two complementary roles — frontline control and ranged precision — are both always active and interdependent.

Ravenwhisp Wiki


📘 Game Vison Document (GVD)

1️⃣ Info

2️⃣ Vision

3️⃣ Core Pillars

4️⃣ Moodboard

5️⃣ Story

6️⃣ Characters

7️⃣ Visual Goals

8️⃣ Tech & Tools

9️⃣ Competitors


📘 Game Design Document (GDD)

1️⃣ Overview

2️⃣ World Bible

3️⃣ Gameplay

4️⃣ Level Design

5️⃣ Art Bible

6️⃣ Music & SFX

🔟 Appendix


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