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JordiPolo edited this page Feb 26, 2026 · 5 revisions

🪶 Ravenwhisp Wiki

Welcome to the official Bound By Death development wiki — the central hub for all documentation related to the game's design, vision, and production, created by Ravenwhisp Studios.


🎮 About the Game

Bound By Death is a dark fantasy co-op hack-and-slash for two players.

Lýriel, elven heir to the throne of Lyndroil, has been bound to Death against her will. With Death tethered to a mortal soul, the natural cycle has broken — spirits of the dead can no longer pass on, and the kingdom slowly decays under the weight of restless souls. Now the two must descend together into the depths of the castle to sever their bond and restore balance — before Lyndroil is lost forever.

One player controls Lýriel — a fast, mobile elven archer driven by duty and a fate she never chose. The other plays as Death — an ancient, solemn entity wielding a spectral scythe and commanding the forces of shadow. Their souls are tethered by the Soulbound Radius: a bond that forces them to move together, fight together, and fall together.

"She did not choose Death. Death chose her — and now they are one."


📚 Documentation

📄 Game Vision Document (GVD)

High-level overview of the game's identity and creative direction.

# Section Description
1 Info Basic project information
2 Vision Core concept and creative direction
3 Core Pillars Fundamental design pillars guiding the project
4 Moodboard Visual and tonal references
5 Story Narrative overview and premise
6 Characters Key characters and their roles
7 Visual Goals Aesthetic targets and art direction
8 Tech & Tools Technology stack and tooling choices
9 Competitors Market analysis and reference games

🎮 Game Design Document (GDD)

Detailed documentation of all systems, mechanics, and production planning.

# Section Description
1 Overview Summary of the game's design
2 World Bible Lore, world-building, and setting rules
3 Gameplay Core mechanics and player systems
4 Level Design Structure, pacing, and level guidelines
5 Art Bible Visual style rules and asset standards
6 Music & SFX Audio direction and sound design
7 Technical Design Document Architecture and technical specifications
8 Production Plan Timeline, milestones, and team structure
9 Quality Assurance Plan Testing strategy and QA processes
10 Appendix Supporting material and references

📝 This wiki is a living document and will be updated as the project evolves.

Ravenwhisp Wiki


📘 Game Vison Document (GVD)

1️⃣ Info

2️⃣ Vision

3️⃣ Core Pillars

4️⃣ Moodboard

5️⃣ Story

6️⃣ Characters

7️⃣ Visual Goals

8️⃣ Tech & Tools

9️⃣ Competitors


📘 Game Design Document (GDD)

1️⃣ Overview

2️⃣ World Bible

3️⃣ Gameplay

4️⃣ Level Design

5️⃣ Art Bible

6️⃣ Music & SFX

🔟 Appendix


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