You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
This project demonstrates how URP's DepthNormals prepass can be used to create mesh-volume-based lights; that is, the illusion of simple lighting rendered on the backfaces of box meshes placed in a scene.