Demonstration of creating an Outline Effect for Render Graph using Unity 6, which allows per-object renderer selection.
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Updated
Jul 15, 2024 - C#
Demonstration of creating an Outline Effect for Render Graph using Unity 6, which allows per-object renderer selection.
This project demonstrates how URP's DepthNormals prepass can be used to create mesh-volume-based lights; that is, the illusion of simple lighting rendered on the backfaces of box meshes placed in a scene.
Sample code for a Render Graph webinar scheduled to be held in January 2026.
Download the full version of Render In for Windows 10 and 11. Access the direct installer to install the complete desktop application.
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