First game of my 20 Games Challenge made with Unity 6.
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Updated
Jun 30, 2026 - ShaderLab
First game of my 20 Games Challenge made with Unity 6.
A Spacewar! clone made with Godot for learning
Classic Breakout game reimagined in Godot 4. Features procedural grid generation, dynamic speed scaling, color-coded scoring, and retro sound effects. Part 2 of the 20 Games Challenge.
Second game of my 20 Games Challenge made with Unity 6.
My take on Frogger for the 20 Games Challenge. Built with Godot 4, featuring a grid-snapping movement system and hand drawn assets.
An Arkanoid clone made to practice godot as a part of the 20 games challenge
Classic Pong game built with Godot 4. Includes mobile touch controls, smooth AI, and increasing difficulty. Part of the 20 Games Challenge.
A bee's first flight! 🐝 Flappy bee is my first entry to the 20 Games Challenge.
A replica of the classic pong arcade game, made with the Godot game engine and C#.
Jetpack Joyride clone made with Godot for 20 Games Challenge
A collection of 20 small game projects focused on improving game development, design, and rapid prototyping skills.
Shared repository for all the games from the 20 games challenge
Phaser.js Breakout game for both browser and desktop
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