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T20GC_N2_Breakout

My second completed game created as part of the 20 Games Challenge.

This project was developed in Unity 6 using C#, featuring a custom collision system, pixel-perfect rendering and hand-drawn pixel art.

Screenshots

Gameplay

Level 1 Level 3


Features

  • Custom ball collision system
  • Multiple levels
  • Combo score system
  • Progressive ball speed
  • High Score persistence using PlayerPrefs
  • Lives system
  • Pause system
  • Pixel-perfect rendering
  • Hand-drawn pixel art created in Aseprite
  • Keyboard and Touch controls
  • Brick break particle effects
  • WebGL Build

Controls

Action Input
Move Paddle A / D
Launch Ball Space
Pause Pause Button
Touch Controls Screen Halves

Built With

  • Unity 6
  • C#
  • Unity Input System
  • TextMeshPro
  • Aseprite
  • Scriptable Objects

What I Learned

This project helped me practice and understand:

  • Designing a custom collision and bounce system
  • Event-driven programming using C# events
  • Delegates, Subscribe and Unsubscribe
  • Invoking events between gameplay systems
  • Custom ball reflection and angle control
  • Building a custom physics solution without relying on Unity Physics
  • Pixel Perfect workflow
  • Pixel Snap and Sub Pixel rendering
  • Drawing sprites in Aseprite
  • Basic use of Scriptable Objects
  • Creating reusable UI systems using sprites
  • Managing multiple levels
  • Combo and score systems
  • Lists and object collections
  • Coroutines
  • Touch controls using a custom Input Composite
  • Basic use of Unity's Particle System
  • Better GameManager architecture

Project Goal

The goal of this project was not to recreate Breakout perfectly, but to practice architecture, custom gameplay systems and pixel art while improving code quality compared to the previous project.


License

This project was created for educational purposes as part of the 20 Games Challenge.

About

Second game of my 20 Games Challenge made with Unity 6.

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