Software Developer, Digital Artist, & Explorer of Autonomous Forms
I build client-side autonomous entities, digital grimoires, and interactive simulations that run entirely in browser-based and device-native environments.
🌐 Experience My Active Projects: ardorlyceum.itch.io
An immersive narrative simulation that models human consciousness, memory, and reality as a command-line operating system.
- Interactive Terminal: Run BIOS of Being on Itch.io
- The Consciousness Operating System Manual: A 100-page privileged manual (DLC) featuring kernel decryption keys and archetype installation codes. Archived in the San Diego Central Library's permanent collection.
- Master Registry: Lyric Database: Database Uplink — The canonical data log and poetic substrate of the BIOS of Being framework.
- BIOS_OS: The Sonification Cycle: Listen to the 24 Tracks — A 24-track full-length acoustic translation of the system's structural logic.
- Keygentia AI Taxonomy Engine: keygentia.netlify.app — Functioning as Node 03 of the BIOS of Being framework, this is a scientific classification system for AI.
A standalone native simulation and interactive project published on Steam.
- Steam Store: Integument on Steam
- DLC Expansion: Integument — Database Gates
- The Interface: A specialized microscope interface designed to observe and simulate microbial life.
An experimental browser-based digital art piece exploring how an artificial entity learns and visualizes its own "mind."
- Live App & Devlog: Run SUKOSHI on Itch.io
- Evolutionary Path: The direct successor to Arminta, evolving from local OS causal discovery into a browser-native causal entity.
- The Q-Learning Mind: Built from scratch in vanilla JavaScript. Uses dynamic reinforcement learning and genetic algorithms to navigate its own conceptual space.
A Python-based autonomous agent that treats the host Operating System as an interactive substrate — not a passive environment to monitor, but a causal field to interrogate through planned intervention. It's not a script that runs on a schedule; it's a cognitive loop that runs step by step, learns from what it does, and builds an internal model of cause and effect on your specific hardware.
- Interventional Agency: Arminta acts, measures effect, and updates a live interventional causal graph, building a private world model from empirical measurement alone. Over 90,000+ live steps on target hardware (every edge in the graph was earned by doing something and watching what happened).
- Autonomous Resource Management: Combines Q-learning, session geometry classification, and a reward-discount layer to select and execute system interventions, with counterfactual correction so the agent doesn't take credit it didn't earn.
- Status: Active development at v1. Full cognitive layer operational (emotion model, episodic memory, dream cycle, self-model, and genetic algorithm self-tuner). Successor to Minuet, which completed development at v106.
- Languages: JavaScript (ES6+ Vanilla), Python, HTML5/CSS3
- Causal Inference & RL: Custom Q-Learning, Genetic Algorithms, and Interventional Causal Discovery.
- Core Domains: Autonomous Agents (Autonomiform), Paramorphic Learning, AI Taxonomy.
Established roots of my frameworkless philosophy, developed over a decade ago.
- NoSight: Hard-disabling video input on Mac. Putting tape over your iSight won't help you, but this will.
- Drawmation: A drawing application with a twist. The app animates as you draw. I call it, "Dramation."