C++ and Systems Developer | CS @ SIUE
Focused on performant, low-level systems and graphics projects.
Formerly worked on systems-level game development and now exploring large-scale C++ applications and real-time rendering.
π© VoxelRenderer
A Minecraft-style voxel engine written in modern C++ and OpenGL 4.
- Custom chunk meshing and ambient occlusion
- GPU rendering pipeline
- Built from scratch to explore engine architecture and real-time performance
- Infinitely generated worlds using simplex noise
- Multithreaded chunk rendering using a custom implementation of ThreadPool
- Competed at Hack Midwest, working on a rapid prototype in under 24 hours
- Built multiple systems and rendering tools in C++ focused on performance and clarity
- Strong interest in graphics programming, engine design, and creative systems work

