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TreeDevv/README.md

πŸ‘‹ Hey, I'm Hunter Paul β€” aka TreeDevv

C++ and Systems Developer | CS @ SIUE

Focused on performant, low-level systems and graphics projects.
Formerly worked on systems-level game development and now exploring large-scale C++ applications and real-time rendering.


βš™οΈ Tech Stack

C++ OpenGL GLFW TypeScript React MongoDB Next.js


πŸš€ Featured Project

🟩 VoxelRenderer

A Minecraft-style voxel engine written in modern C++ and OpenGL 4.

  • Custom chunk meshing and ambient occlusion
  • GPU rendering pipeline
  • Built from scratch to explore engine architecture and real-time performance
  • Infinitely generated worlds using simplex noise
  • Multithreaded chunk rendering using a custom implementation of ThreadPool

🧩 Experience & Highlights

  • Competed at Hack Midwest, working on a rapid prototype in under 24 hours
  • Built multiple systems and rendering tools in C++ focused on performance and clarity
  • Strong interest in graphics programming, engine design, and creative systems work

πŸ“ˆ GitHub Stats


πŸ”— Connect

LinkedIn X / Twitter Portfolio


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