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50 changes: 16 additions & 34 deletions README.md
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<p align="center">
<sup><strong>Requires the latest versions of <a href="https://github.com/CBATeam/CBA_A3/releases">CBA A3</a>,<a href="https://github.com/acemod/ACE3/releases">ACE3</a> and <a href="https://github.com/y0014984/Advanced-Equipment/releases">AE3</a>.<br/>
<sup><strong>Requires the latest versions of <a href="https://github.com/CBATeam/CBA_A3/releases">CBA A3</a>, <a href="https://github.com/acemod/ACE3/releases">ACE3</a> and <a href="https://github.com/y0014984/Advanced-Equipment/releases">AE3</a>.<br/>
Visit us on <a href="https://discord.gg/5gD3DwZqkK">Discord</a></strong></sup>
</p>

# 🚧 Work in Progress 🚧

Please note that Misery 2.0 is currently under active development and **not ready for release**.

## Current State

The mod is still missing several code functionalities and is in the process of being prepared for the **2.0 build**. We are also in the process of conducting extensive testing, including **multiplayer testing**.

**Misery** draws inspiration from renowned mods such as DayZ, Ravage, Heros Survive, and acclaimed games like S.T.A.L.K.E.R. However, it distinguishes itself through the incorporation of custom assets and a unique, challenging twist on survival mechanics

The mod also showcases the collaborative efforts of various community authors and friends. Designed as a framework, Misery aims to augment the creative possibilities for scenario designers in crafting a post-apocalyptic world

We trust that this mod will serve as a valuable tool in realizing your vision for a compelling, immersive gaming experience
**Misery** is an ever evolving survival framework dedicated to creating a rich development environment for scenario designers.

## Core features

- Module based dev environment (you don't need to know much coding)
- Click of button persistence for client based data - ACE medical included
- Unique "HUD of choice" options for modules - want a bar styled HUD for players to use in your scenario's? Done.
- S.T.A.L.K.E.R themed optional environmental effects utilizing GSC audio samples
- Flexible environment that can easily be worked with for most scenario developers
- Optimized code structure utilizing CBA functions as well as Macro encoding for quick pre-processing of mod code so code packed scenario's are less inhibited...
- Advanced Temperature system that dynamically calculates temperature loss or gain depending on clothing insulation, air temperature, as well as player exposure...
- Fatigue system either sleep or utilize stimulants in order to replenish energy levels. This feature is intended for single-player mode.
- Dedicated crafting system
- Ground loot framework
- Simple ERU system (Environment Reading Unit)
- Fishing & hunting
- Mining and smithing
- Wood collection system
- Immersive Fire crafting
- Advanced refueling framework (Jet fuel, Diesel, petrol)
- POI generation
- Terrain De-Cluttering system
- And many more unique tools & features for scenario designers...
- AE3 Power API Integration: Power matters, You'll need functioning electricity just to operate fuel pumps
- ACE Integration: Utilizes many of ACE's API's (Refuel, Medical, Weather, etc...)
- Vast Mission Config Data: Fully customizable data entries for precise custom item integration and dialing of other systems
- Full GRAD Persistence Support: World states carry over seamlessly if you utilize GRAD persistence
- Optimization: Utilizes CBA for pre-processing of functions, as well as running no scheduled code
- Advanced Dynamic Temperature System: Real-time calculations factoring in clothing insulation, environmental air temperature, and direct player exposure
- Fatigue & Sleep Mechanics: Manage your exhaustion. Rest naturally or utilize stimulants (Single-Player)
- Deep Survival Systems: Dedicated crafting, dynamic loot frameworks, and immersive fire starting
- Resource Gathering: Fishing, hunting, mining, smithing, and wood collection
- Advanced Refueling Framework: Utilizing the ACE refueling API with some custom tweaks for required fuel types and power requirements
- World Systems: Dynamic POI generation, Ambient AI & Creature spawns
- Localization: Built with global communities in mind. Most strings are fully translated and localized across 14 supported languages
- ...And many more tools of a massive suite tailored specifically for mission designers

## Getting started

Misery requires Arma 3 and the latest version of <a href="https://github.com/CBATeam/CBA_A3/releases">CBA A3</a>,<a href="https://github.com/acemod/ACE3/releases">ACE3</a> and <a href="https://github.com/y0014984/Advanced-Equipment/releases">AE3</a>.
Misery requires Arma 3 and the latest version of <a href="https://github.com/CBATeam/CBA_A3/releases">CBA A3</a>, <a href="https://github.com/acemod/ACE3/releases">ACE3</a> and <a href="https://github.com/y0014984/Advanced-Equipment/releases">AE3</a>.

## Contributing to Misery

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