Persistence | Power | Fuel - Improve persistence#279
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- added option for saving AE3 device states - removed remoteExec in GRAD ui replaced with CBA server events - added more CBA server events for cleaner data management - removed AE3 devices being saved if they are attached to an object via carrying or in cargo to stop duplicated saves - added ACE cargo persistence AE3 objects placed in cargo of vehicles can now persist to next session with proper state values (battery life, fuel, etc...) - added ACE cargo API listener events for loaded cargo for variable tracking cargo objects - added optional ability to force a GRAD save in SP when the player presses ESC key, similar to old builds to keep SP sessions up to date in case the player forgets to save with UI menu - added optional persistence for fuel pumps making them finite fuel sources
Mike-MF
approved these changes
Jun 27, 2026
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When merged this pull request will:
added option for saving AE3 device states
removed remoteExec in GRAD ui replaced with CBA server events
added more CBA server events for cleaner data management
removed AE3 devices being saved if they have the
isCargotagadded ACE cargo persistence AE3 objects placed in cargo of vehicles can now persist to next session with proper state values (battery life, fuel, etc...)
added ACE cargo API listener events for loaded cargo for variable tracking cargo objects
added optional ability to force a GRAD save in SP when the player presses ESC key, similar to old builds to keep SP sessions up to date in case the player forgets to save with UI menu
added optional persistence for fuel pumps making them finite fuel sources
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