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5cad486
Clarification and updates for setting_up_monogame_source
Jjagg Aug 10, 2016
6a03b6d
Update pipeline.md
Jjagg Aug 10, 2016
905b0ea
Update using_pipeline_tool.md
Jjagg Aug 10, 2016
f0acd45
Fix typo's and clarify using_pipeline_tool
Jjagg Aug 13, 2016
d7a7f1d
Upgrade Xamarin Studio Addin for Version 6.0
dellis1972 Feb 29, 2016
97a265d
Fix some compiler warnings
Jjagg Sep 22, 2016
6af92b9
[SDL] Fix setting IsBorderless state inverse
harry-cpp Oct 1, 2016
7243e7b
Merge pull request #5204 from cra0zy/aassdd
dellis1972 Oct 1, 2016
d6fcc6a
Merge pull request #4584 from dellis1972/XS6
tomspilman Oct 3, 2016
8b79ccc
Add a common constructor for ConstantBufferData used by multiple cons…
tomspilman Oct 3, 2016
a8f0adf
Updated Dependencies
harry-cpp Sep 30, 2016
c8f4760
[Linux Installer] Update dependency list
harry-cpp Oct 4, 2016
364df67
Merge pull request #5097 from Jjagg/doc
tomspilman Oct 4, 2016
70fb44d
Merge pull request #5201 from cra0zy/updatedep
tomspilman Oct 8, 2016
7bead9e
Improve setting BlendState in DX (#5212)
Jjagg Oct 8, 2016
b4eea12
[Pipeline Tool] Improved references editor
harry-cpp Oct 8, 2016
7a03744
[Pipeline Tool] Rename Pads menu to View menu
harry-cpp Oct 8, 2016
51e5289
[Pipeline Tool] Fix default values of properties
harry-cpp Oct 9, 2016
f4fc62c
[Pipeline Tool] Add SucceedWithWarnings Icon
nkast Oct 10, 2016
d8a9c34
Merge pull request #5216 from nkast/tncPipelineWarnings
KonajuGames Oct 10, 2016
d5b738f
WinDX fix: Fullscreen was being forced to native res
MichaelDePiazzi Oct 11, 2016
e2598c4
WinDX fix: Resolution change didn't apply when switching out of fulls…
MichaelDePiazzi Oct 13, 2016
cfd2479
WinDX fix: Don't resize backbuffer when window is minimized
MichaelDePiazzi Oct 14, 2016
61a05fa
WinDX fix: Accidentally broke resizing in windowed mode
MichaelDePiazzi Oct 14, 2016
e1df947
[Pipeline Tool] Implement copying asset path
harry-cpp Oct 14, 2016
875f2f2
Updated Dependencies
harry-cpp Oct 15, 2016
a607ef8
Updated target framework of the Content Pipeline Extension project
Oct 15, 2016
2ba669c
Merge pull request #5225 from DDReaper/ContentProjectNetUpdate
tomspilman Oct 15, 2016
936f184
Fix for Pipeline Filter View blocking MGCB.exe output (#5234)
nkast Oct 22, 2016
b65b83b
Merge pull request #5214 from cra0zy/newpip
tomspilman Oct 22, 2016
fad9a32
[Pipeline Tool] Fix keyboard shortcuts not working on WPF backend
harry-cpp Oct 23, 2016
16a517e
Merge pull request #5240 from cra0zy/test
tomspilman Oct 23, 2016
2423549
Performance improvement to SpriteBatch.DrawString() (#5226)
nkast Oct 25, 2016
7e2f3d1
Fix: IndexBuffer doesn't detect the correct IndexElementSize.
nkast Oct 27, 2016
0a197aa
Merge pull request #5224 from cra0zy/copyasset
KonajuGames Oct 27, 2016
ea7cbc1
Prevent duplicates in ModelMesh.Effects
Oct 27, 2016
48e0e12
Fix BoundinBox.Contains(Vector3) to match XNA (#5246)
Jjagg Oct 28, 2016
adedb3a
Merge pull request #5253 from jamesford42/patch-1
tomspilman Oct 28, 2016
01c9041
Merge pull request #5248 from nkast/tncIndexBufferWriter
tomspilman Oct 28, 2016
5081c83
Merge pull request #5209 from cra0zy/installer
tomspilman Oct 28, 2016
41fde07
[Pipeline Tool] Update Linux icons
harry-cpp Oct 29, 2016
7bfc49c
[Pipeline Tool] Optimize ProjectView image loading
harry-cpp Oct 29, 2016
9061685
Merge pull request #5263 from cra0zy/fixicons
tomspilman Oct 29, 2016
bba4797
[Pipeline Tool] New FilterView
harry-cpp Oct 28, 2016
9378d55
Merge pull request #5264 from cra0zy/projectviewicons
tomspilman Oct 30, 2016
bcdf26c
Merge pull request #5258 from cra0zy/filterview
tomspilman Oct 30, 2016
c082bf7
[Pipeline Tool] Fix ProjectView folder icon
harry-cpp Oct 30, 2016
d15cb5f
Merge pull request #5266 from cra0zy/fixfoldermissing
tomspilman Oct 30, 2016
985f366
[Pipeline Tool] FilterView fixes
harry-cpp Oct 31, 2016
f4c48eb
Delete FontHelper.cs
harry-cpp Nov 1, 2016
4eaab64
adding_fonts.md changed to adding_ttf_fonts.md
lozzajp Nov 3, 2016
31eb1b4
Updated NuSpec as final Nuget failed to add SharpDX to project.
Nov 6, 2016
3a0944a
Update UWP project template to target Anniversary edition
Nov 6, 2016
3a2199c
Merge pull request #5218 from MichaelDePiazzi/fullscreenFix
KonajuGames Nov 7, 2016
d0464a7
Merge pull request #5271 from cra0zy/deletefont
tomspilman Nov 7, 2016
f708fc2
Merge pull request #5276 from lozzajp/documentation-font-link
tomspilman Nov 7, 2016
be84d09
Merge pull request #5268 from cra0zy/filterviewimp
tomspilman Nov 7, 2016
989dbe6
Merge pull request #5177 from Jjagg/warnings
tomspilman Nov 7, 2016
e9368c4
[SDL] Remove uneeded hacks and update SDL to 2.0.5
harry-cpp Nov 7, 2016
ad422ef
[Pipeline Tool] PathDialog Improvements
harry-cpp Nov 9, 2016
19ba7d3
Texture Validation
nkast Nov 10, 2016
3453081
Test Texture2D/3D/Cube & RenderTarget2D/Cube arguments
nkast Nov 10, 2016
49729ad
[Pipeline Tool] Drag and Drop from file manager
harry-cpp Nov 9, 2016
2e4853c
Draw_with_viewport_changing
nkast Oct 29, 2016
b090d7a
Merge pull request #5291 from nkast/tncTextureConstructorValidation
tomspilman Nov 10, 2016
3ad13c6
Merge pull request #5289 from cra0zy/fd
tomspilman Nov 10, 2016
cdbece8
Updated implementation following comments:
Nov 12, 2016
cf6a1a3
Updated following @BrianPeek suggestions
Nov 13, 2016
dc05c19
Merge pull request #5283 from cra0zy/sdlupdate
tomspilman Nov 16, 2016
6d80c66
Merge pull request #5281 from DDReaper/UWPCsharpProjectUpdate
dellis1972 Nov 18, 2016
f7269fc
Add documentation for GraphicsDevice.Draw* methods
Jjagg Nov 18, 2016
4f15a51
Merge pull request #5306 from Jjagg/primsdoc
tomspilman Nov 19, 2016
5c8ab8c
[Pipeline Tool] Fix PropertyGrid not rendering on 125% scaling
harry-cpp Nov 21, 2016
45934af
[DesktopGL] Fix debugging from Windows
harry-cpp Nov 21, 2016
35763b7
Custom DXT3 compressor for fonts (#5299)
KonajuGames Nov 22, 2016
4f00f3c
Merge pull request #5309 from cra0zy/fixscal
tomspilman Nov 22, 2016
708ed30
Merge pull request #5310 from cra0zy/sdlthreadnaming
tomspilman Nov 22, 2016
42da42a
Make Game.Exit set a flag to exit at the end of the tick.
Jjagg Nov 22, 2016
6321808
Marshal size of refactor (#5316)
SimonDarksideJ Nov 22, 2016
8451db1
Don't console and hide font building errors.
tomspilman Nov 22, 2016
ffe01d1
Protect against crash on null message or messageArgs.
tomspilman Nov 22, 2016
3d52706
Remove the OUYA target platform. (#5194)
KonajuGames Nov 23, 2016
255e06b
Merge pull request #5259 from nkast/tncTestSpriteBatchAndEffects
tomspilman Nov 23, 2016
b8ed004
Merge pull request #5317 from Jjagg/exitFlag
tomspilman Nov 23, 2016
b4c7e62
Fix SoundEffect disposal test to not use internal constructor (#5137)
Jjagg Nov 24, 2016
639707e
Aim is to repair and restore the Windows 8 templates
SimonDarksideJ Nov 24, 2016
2f38132
Patches to template definitions
SimonDarksideJ Nov 24, 2016
7876029
Rollback to update to SDL 2.0.5 dependencies
ThomasFOG Nov 24, 2016
732a9b9
Merge pull request #5323 from mrhelmut/depUpdate
KonajuGames Nov 24, 2016
8589924
Updated VS 2013 Windows Store templates to 8.1
SimonDarksideJ Nov 24, 2016
4398416
Merge branch 'develop' of https://github.com/MonoGame/MonoGame into W…
SimonDarksideJ Nov 25, 2016
720029e
Fix Adapter Description and DeviceName
nkast Nov 26, 2016
647fddc
Merge pull request #5329 from nkast/tncFixAdapterNameDescription
tomspilman Nov 26, 2016
e8c68c9
Implement GraphicsAdapter.IsProfileSupported (DX only)
nkast Nov 21, 2016
a42a8dc
Add OpenGL GraphicsAdapter.IsProfileSupported
nkast Nov 21, 2016
b6cc441
Validate graphicsProfile
nkast Nov 26, 2016
f841a84
Check ReferenceDevice
nkast Nov 26, 2016
cdebbbb
fix adapter.Description NotImplemented exception on non-DirectX platf…
nkast Nov 26, 2016
84e4184
Remove unused try/catch.
tomspilman Nov 26, 2016
ef4baa1
Fix silly bug in ByteBufferPool
Jjagg Nov 28, 2016
fe5af5f
Merge pull request #5319 from SickheadGames/misc2
KonajuGames Nov 28, 2016
e1e3b79
Merge pull request #5332 from Jjagg/poolbsbug
tomspilman Nov 28, 2016
fbe4138
Merge pull request #5290 from cra0zy/dnd1
tomspilman Nov 28, 2016
0ce44fa
Merge branch 'develop' of https://github.com/MonoGame/MonoGame into W…
SimonDarksideJ Nov 28, 2016
b26ba36
Split the ReflectionHelpers out in to a partial class implementation
SimonDarksideJ Nov 28, 2016
bec55ea
PR to remove WindowsPhone (8.0) platform for 3.6
SimonDarksideJ Nov 28, 2016
22a4834
Fix sampler as parameter bug
Jjagg Nov 28, 2016
e344f1a
Merge pull request #5335 from DDReaper/MarshalSizeof_Refactor
tomspilman Nov 29, 2016
781c496
Merge pull request #5312 from nkast/tncGraphicsAdapterIsProfileSupported
KonajuGames Dec 1, 2016
b1814be
Merge pull request #5336 from DDReaper/RemoveWindowsPhone80
KonajuGames Dec 7, 2016
85bbb2a
Merge pull request #5322 from DDReaper/Windows8TemplateFixes
KonajuGames Dec 7, 2016
58fe122
[SDL] Mouse Improvements
harry-cpp Dec 9, 2016
d3d7f0c
Merge pull request #5356 from cra0zy/sdlmouse
KonajuGames Dec 10, 2016
cf9a0b2
[Pipeline Tool] Use standard gtk icons where possible
harry-cpp Dec 12, 2016
3ba68f7
Merge pull request #5359 from cra0zy/ccf
KonajuGames Dec 12, 2016
f872b9d
Avoid IndexOutOfRangeException when fc-match returns no matches
rgson Dec 14, 2016
bca74ed
Merge pull request #5362 from rgson/fontconfig_index_fix
tomspilman Dec 14, 2016
61d6f0e
[Linux Installer] Check for monodevelop-stable
harry-cpp Dec 19, 2016
b6cf190
Merge pull request #5366 from cra0zy/mdinstall
KonajuGames Dec 20, 2016
6116ccd
Fixed some compiler warnings
Dec 21, 2016
01ad683
Merge pull request #5367 from KonajuGames/warnings
tomspilman Dec 22, 2016
a94c903
WinDX: Fixed frame latency
MichaelDePiazzi Dec 22, 2016
48a2c3c
Update ThirdParty/Dependencies to latest.
Dec 22, 2016
ce42faa
Merge pull request #5375 from KonajuGames/update-libs
tomspilman Dec 22, 2016
03376d1
WinDX: Fixed potential crash when setting MediaPlayer.Volume
MichaelDePiazzi Dec 24, 2016
dadcf4d
Extract wave blockalign for adpcm format from RIFF header
SeriousMartin Dec 27, 2016
bfb4be9
Merge pull request #5377 from SeriousMartin/adpcm-blockalign-fix
tomspilman Dec 29, 2016
c6372a7
Merge pull request #5376 from MichaelDePiazzi/mediaPlayerVolumeFix
tomspilman Dec 29, 2016
3f3176a
WinDX: If the current display mode wasn't found, set it to the report…
MichaelDePiazzi Dec 22, 2016
f4d485b
WinDX: Skip checks if current display mode already set
MichaelDePiazzi Dec 29, 2016
e428971
Use the right TinyPG version
Jjagg Jan 3, 2017
3cee496
Fix #4909
Jjagg Jan 3, 2017
687c28c
Fix DirectX depthbias
Jjagg Jan 4, 2017
ed6bdd8
Check active render target
Jjagg Jan 4, 2017
5239efe
Merge pull request #5385 from Jjagg/glVsHash
tomspilman Jan 4, 2017
d946f8f
Fixed Present() to correctly throw like XNA when RT is set.
tomspilman Jan 4, 2017
ac27fd5
Add visual tests for DepthBias
Jjagg Jan 4, 2017
0aab44e
Merge pull request #5389 from SickheadGames/present_throw
KonajuGames Jan 4, 2017
26d9b4a
Split GraphicsCapabilities into partial class for overloading on cons…
tomspilman Jan 4, 2017
25df4b7
Merge pull request #5386 from Jjagg/depth
tomspilman Jan 4, 2017
8c38ccd
Merge pull request #5372 from MichaelDePiazzi/currentDisplayModeFix
tomspilman Jan 4, 2017
aa62273
Merge pull request #5390 from SickheadGames/caps
KonajuGames Jan 4, 2017
7c48fae
Merge pull request #5338 from Jjagg/samplerParse
KonajuGames Jan 4, 2017
c11e8d9
Mark XButton1/2 as internal setters.
damianday Jan 5, 2017
03adb18
Merge pull request #5394 from damianday/patch-1
KonajuGames Jan 5, 2017
8536032
Fixes to GraphicsDeviceManager and GraphicsDevice to improve consiste…
Jjagg Aug 3, 2016
a5e1f18
Clean up tests
Jjagg Aug 15, 2016
71081d5
Ignore GL GraphicsDeviceTest for now
Jjagg Aug 15, 2016
a2ce89e
Ignore Content Lost test for now
Jjagg Aug 25, 2016
73f3036
Make MSAA test not spawn a Window
Jjagg Aug 25, 2016
685907f
Fix DesktopGL build
Jjagg Aug 25, 2016
9e816ea
Fix Web build
Jjagg Aug 25, 2016
d3ae7de
Fix WP build
Jjagg Aug 25, 2016
c7308a3
I'm bad at fixing merge conflicts
Jjagg Aug 28, 2016
5938139
Loosened requirements of broken test
Jjagg Aug 28, 2016
16a4cee
Ignore GDM test for GDM.Legacy for now
Jjagg Aug 28, 2016
c034af6
Make GDM event triggers internal again
Jjagg Sep 21, 2016
c919b22
Incorrect merge included missing files in tests
Jjagg Sep 21, 2016
d3f93e5
Revert submodule upgrades
Jjagg Jan 6, 2017
951571e
Move TouchPanel update in GDM
Jjagg Jan 6, 2017
4047958
Prevent calling OnPresentationChanged twice
Jjagg Jan 6, 2017
d0d908e
Cleaner MSAA test
Jjagg Jan 6, 2017
7298ee2
Test ClientSizeChanged event when doing GDM.ApplyChanges
Jjagg Jan 6, 2017
18a89da
Seperate GraphicsCapabilities
Jjagg Jan 6, 2017
77b7833
Fix setting MultiSampleCount
Jjagg Jan 6, 2017
4e0e3c6
Fix ClientSizeChanged stuff for DX
Jjagg Jan 6, 2017
32f9ebe
Make method in GDM protected because we dropped WP
Jjagg Jan 6, 2017
3e1a615
Fix and cleanup for MultiSampleCount
Jjagg Jan 6, 2017
9745a1e
Fix wrong merge
Jjagg Jan 6, 2017
c0acf6f
Do null check on device when handling MSAA
Jjagg Jan 6, 2017
2319d3b
Fixes for ClientSizeChanged when toggling fullscreen
Jjagg Jan 6, 2017
2c08ffb
Remove redundant checks for faster startup
Jjagg Jan 6, 2017
1adfbf7
Fix imports and licenses
Jjagg Jan 6, 2017
98bd9cb
Profile needs to be set before checking caps
Jjagg Jan 6, 2017
0a2ddc3
Forgot the -1
Jjagg Jan 6, 2017
49c3738
Center window on startup DX (fix #4740)
Jjagg Jan 6, 2017
ce2c745
Use Form.Location instead of DesktopLocation
Jjagg Jan 6, 2017
b88696f
Fixes and XNA behavior in window stuff
Jjagg Jan 6, 2017
7d3f4a0
Remember window location after fullscreen
Jjagg Jan 7, 2017
669db5c
Filter Windows native messages
Jjagg Jan 7, 2017
04aac27
Changes for better XNA consistency
Jjagg Jan 7, 2017
2317dd3
Revert incorrekt™ changes
Jjagg Jan 7, 2017
2e7c9b4
Fix conversion of float to Color to match XNA (#5398)
KonajuGames Jan 8, 2017
e6746a2
Merge pull request #5370 from MichaelDePiazzi/frameLatencyFix
tomspilman Jan 8, 2017
6e783f0
Merge branch 'develop' into gdm
Jjagg Jan 8, 2017
6eeb347
Unforget a test
Jjagg Jan 9, 2017
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4 changes: 2 additions & 2 deletions Build/Module.xml
Original file line number Diff line number Diff line change
Expand Up @@ -4,8 +4,8 @@
<DefaultAction>Generate</DefaultAction>
<DefaultLinuxPlatforms>Angle,Linux,WindowsGL</DefaultLinuxPlatforms>
<DefaultMacOSPlatforms>Angle,MacOS,iOS,WindowsGL,Android,tvOS,Linux</DefaultMacOSPlatforms>
<DefaultWindowsPlatforms>Android,Angle,Linux,Ouya,Windows8,Windows,WindowsGL,WindowsPhone,WindowsPhone81,WindowsUniversal,iOS,tvOS</DefaultWindowsPlatforms>
<SupportedPlatforms>Android,Angle,Linux,Ouya,Windows8,Windows,WindowsGL,WindowsPhone,WindowsPhone81,WindowsUniversal,iOS,MacOS,Web,tvOS,PSVita,XBoxOne</SupportedPlatforms>
<DefaultWindowsPlatforms>Android,Angle,Linux,Windows8,Windows,WindowsGL,WindowsPhone81,WindowsUniversal,iOS,tvOS</DefaultWindowsPlatforms>
<SupportedPlatforms>Android,Angle,Linux,Windows8,Windows,WindowsGL,WindowsPhone81,WindowsUniversal,iOS,MacOS,Web,tvOS,PSVita,XBoxOne</SupportedPlatforms>
<DisableSynchronisation>true</DisableSynchronisation>
<GenerateNuGetRepositories>false</GenerateNuGetRepositories>
<Packages>
Expand Down
22 changes: 0 additions & 22 deletions Build/Projects/FrameworkReferences.Net.definition
Original file line number Diff line number Diff line change
Expand Up @@ -36,17 +36,6 @@
<Reference Include="Lidgren.Network" />
</Platform>

<Platform Type="Ouya">
<Reference Include="System" />
<Reference Include="System.Runtime.Serialization" />
<Reference Include="System.Core" />
<Reference Include="mscorlib" />
<Reference Include="Lidgren.Network" />
<Binary
Name="Ouya.Console.Api"
Path="ThirdParty/Dependencies/OUYA/Ouya.Console.Api.dll" />
</Platform>

<Platform Type="Windows">
<Reference Include="System" />
<Reference Include="System.Runtime.Serialization" />
Expand All @@ -66,17 +55,6 @@
<Reference Include="Lidgren.Network" />
</Platform>

<Platform Type="WindowsPhone">
<Reference Include="System" />
<Reference Include="System.Runtime.Serialization" />
<Reference Include="Microsoft.Xna.Framework.GamerServices">
<Alias Platform="WindowsPhone">MicrosoftXnaGamerServices</Alias>
</Reference>
<Reference Include="Microsoft.Xna.Framework">
<Alias Platform="WindowsPhone">MicrosoftXnaFramework</Alias>
</Reference>
</Platform>

<Platform Type="WindowsPhone81">
<Reference Include="System" />
<Reference Include="System.Runtime.Serialization" />
Expand Down
38 changes: 0 additions & 38 deletions Build/Projects/FrameworkReferences.definition
Original file line number Diff line number Diff line change
Expand Up @@ -45,17 +45,6 @@
<Reference Include="System.Core" />
</Platform>

<Platform Type="Ouya">
<Reference Include="System" />
<Reference Include="System.Runtime.Serialization" />
<Reference Include="mscorlib" />
<Reference Include="OpenTK-1.0" />
<Reference Include="System.Core" />
<Binary
Name="Ouya.Console.Api"
Path="ThirdParty/Dependencies/OUYA/Ouya.Console.Api.dll" />
</Platform>

<Platform Type="Windows">
<Reference Include="System" />
<Reference Include="System.Runtime.Serialization" />
Expand Down Expand Up @@ -144,33 +133,6 @@
</Service>
</Platform>

<Platform Type="WindowsPhone">
<Reference Include="System" />
<Reference Include="System.Runtime.Serialization" />

<Binary
Name="SharpDX"
Path="ThirdParty/Dependencies/SharpDX/Windows Phone/$(Platform)/SharpDX.dll" />
<Binary
Name="SharpDX.Direct3D11"
Path="ThirdParty/Dependencies/SharpDX/Windows Phone/$(Platform)/SharpDX.Direct3D11.dll" />
<Binary
Name="SharpDX.DXGI"
Path="ThirdParty/Dependencies/SharpDX/Windows Phone/$(Platform)/SharpDX.DXGI.dll" />
<Binary
Name="SharpDX.MediaFoundation"
Path="ThirdParty/Dependencies/SharpDX/Windows Phone/$(Platform)/SharpDX.MediaFoundation.dll" />
<Binary
Name="SharpDX.XAudio2"
Path="ThirdParty/Dependencies/SharpDX/Windows Phone/$(Platform)/SharpDX.XAudio2.dll" />
<Reference Include="Microsoft.Xna.Framework">
<Alias Platform="WindowsPhone">MicrosoftXnaFramework</Alias>
</Reference>
<Reference Include="Microsoft.Xna.Framework.GamerServices">
<Alias Platform="WindowsPhone">MicrosoftXnaGamerServices</Alias>
</Reference>
</Platform>

<Platform Type="WindowsPhone81">
<Reference Include="System" />
<Reference Include="System.Runtime.Serialization" />
Expand Down
6 changes: 0 additions & 6 deletions Build/Projects/Lidgren.Network.References.definition
Original file line number Diff line number Diff line change
Expand Up @@ -25,12 +25,6 @@
<Reference Include="System.Xml" />
</Platform>

<Platform Type="Ouya">
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="System.Core" />
</Platform>

<Platform Type="Windows">
<Reference Include="System" />
<Reference Include="System.Core">
Expand Down
4 changes: 1 addition & 3 deletions Build/Projects/Lidgren.Network.definition
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,7 @@
Name="Lidgren.Network"
Path="ThirdParty/Lidgren.Network"
Type="Library"
Platforms="Android,Linux,MacOS,Ouya,Windows,WindowsGL,iOS">
Platforms="Android,Linux,MacOS,Windows,WindowsGL,iOS">

<!--
Using Protobuild in your own project? ProjectGuids are only in use here
Expand All @@ -17,7 +17,6 @@
<Platform Name="iOS">734EAA48-F1CA-481A-B391-0285BC0E8B40</Platform>
<Platform Name="Linux">758CB33D-6EBD-41EA-BB0C-55B1C97A325F</Platform>
<Platform Name="MacOS">5C3DC4FF-FE5A-4B94-B4A6-6F79E63F3130</Platform>
<Platform Name="Ouya">565129E0-4EE5-4F6F-B403-C3484C9740BE</Platform>
<Platform Name="Windows">AE483C29-042E-4226-BA52-D247CE7676DA</Platform>
<Platform Name="WindowsGL">AE483C29-042E-4226-BA52-D247CE7676DA</Platform>
</ProjectGuids>
Expand All @@ -39,7 +38,6 @@
<Platform Name="iOS">IOS;UNITY_4_5</Platform>
<Platform Name="Linux">TRACE;UNITY_4_5</Platform>
<Platform Name="MacOS">TRACE;MONOMAC;UNITY_4_5</Platform>
<Platform Name="Ouya">ANDROID;UNITY_4_5</Platform>
<Platform Name="Windows">TRACE;UNITY_4_5</Platform>
<Platform Name="WindowsGL">TRACE;UNITY_4_5</Platform>
</CustomDefinitions>
Expand Down
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