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Gdm - #11

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SirDragonClaw wants to merge 186 commits into
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Jjagg:gdm
Open

Gdm#11
SirDragonClaw wants to merge 186 commits into
SirDragonClaw:developfrom
Jjagg:gdm

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Jjagg added 13 commits January 6, 2017 20:01
Also make the window start on the primary monitor like XNA.
Also renamed _form -> Form for style
This filters messages above 32 so specifically the WM_TIMER is filtered
out, this event would prevent us from reading the WM_QUIT message and
exiting the application. More explanation and discussion in MonoGame#3995
I also made it ignore the peeking in DEBUG mode since it's only necessary
when testing. Not sure if the sleeping is still necessary with this...
Jjagg and others added 5 commits January 7, 2017 04:46
* As a consequence, font glyph packing and DXT3 font texture compression was also fixed to suit.
* Ensured that non-premultiplied SpriteFont works correctly for compressed and non-compressed font textures.
* Changed GraphicAdapter widescreen test to treat 16:10 as widescreen for MonoGame but not for XNA.

Included fixes from @Jjagg
* Disable `PixelBitmapContext<byte>` tests for XNA.
* `PixelBitmapContext<float>` and `PixelBitmapContent<Vector4>` tests that resize the bitmap now use an epsilon comparison.
* Add [Ignore] attribute to `MiscellaneousTests.DrawOrder_falls_back_to_order_of_addition_to_Game` for XNA.
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