Improve DB efficiency of SC shop handler#55
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SC shop purchases are currently hammering the DB with a minimum of 4 database accesses per purchase (more if it's a multi-item bundle). Not only is this inefficient but it also is prone to desync with the client if one of the saves fails.
This PR refactors the SC shop purchase code to align with the Coin Shop purchase code, which does one read from the DB to get all the character's existing data and then one write with the changes applied. All the client-facing updates are deferred until after the DB commit so that the client either gets a success or a failure for all items.