feat: StatusMenu live hero stats and guild name display#378
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StatusMenu was previously a stub with no data. It now reads all hero stats from NpcContainer on open and displays them correctly: - Guild name via new VmService.GetGuildName() reading TXT_GUILDS from Daedalus (localized name, e.g. "Nowicjusz"), with Props.TrueGuild override support - Level / XP / LP from hero.Vob (synced from NpcInstance via new NpcService.SyncHeroInstanceToVob() after any VM call) - HP / Mana / STR / DEX via vob.GetAttribute() index mapping - Armor (blunt, point, fire, magic) via vob.GetProtection() - Talents: all skill names and values from VmService.TalentTitles / TalentSkills with pipe-delimited skill-level formatting QuestLogMenu: BACK arrow was positioned outside the content area; fixed by accounting for localScale.x/y in the offset calculation.
Set z=-0.03 on all ARROW_UP/DOWN/BACK RectTransforms so they render on top. Set ARROW_BACK Y to match ARROW_DOWN (bottom of content area). Force TMP mesh update on entry open and set TMP SubMeshUI z=-0.02 so journal text is visible.
JucanAndreiDaniel
approved these changes
Jun 16, 2026
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StatusMenu was previously a stub with no data. It now reads all hero stats from NpcContainer on open and displays them correctly:
QuestLogMenu: BACK arrow was positioned outside the content area; fixed by accounting for localScale.x/y in the offset calculation.
'Nameless'

'Diego'

'Milten'

'QuestLog'
