New feature: Item progress bars in various menus#189
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very cool stuff! |
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The green color looks weird in this instance, its like they are broken or something which would definitely throw me up, apart from that cool! :D |
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Wow kinda cool, thanks! :D |
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Looks good to me but I will wait for @AsoDesu first on her opinion |
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Oh yeah I talked to Aso, basically make extra toggle for cosmetics and make it off by default since its actually kinda just blocking the cosmetic (and idt anyone actually really cares about progression there), otherwise good |
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Sounds good! Feel free to just add commits and push to my branch (I believe you should have permission for that). |
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very very cool stuff, |
AsoDesu
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this all looks good to me!
just need conflicts to be resolved and the blueprints issue to be resolved and then we're good to merge!



This PR adds item progress bars to various menus (reusing the vanilla code for durability bars).
There are three types of these progress bars. First, a general progress bar (green) for all menu items that have some sort of percentage progress bar in their tooltip. This includes quests, fishing islands, badges, cosmetic groups, and a few more things.
Next, cosmetics that have already been redeemed have a purple progress bar showing how often it has been donated to the royal collection. This was actually the main reason for why I wanted to implement this: I found it difficult to distinguish which cosmetics I already have and which ones I don't. Those which I already redeemed before now have such a bar, and those that are new don't.
And finally, there's also bars for cosmetics in the cosmetic collection menu, showing which chroma packs have been unlocked. The bar color changes based on which colors are available :)
Of course I also added separate config options for these three types of progress bars.