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SWARM

A simple space shooter game made with C++ and SFML

SWARM 0.9

This is an independently developed, cross-platform space-shooter/bullet hell game designed to overload your senses with bright and shiny graphics and loud and pulsing sound! It's inspired by classics, like Starfox 64 and Gunstar Heroes, and has a fresh colorful and gritty art style.

1.0 Milestone

I will reach 1.0 when the game is at a coin-op machine level. ~15 minutes of play; one boss battle complete with transitions; functioning title menu, basic options menu, and game-over screen; bug-free.

Engine and Dependencies

SWARM is developed with a custom engine (Adytum) with help from:

SFML (http://www.sfml-dev.org/) TinyXML-2 (http://www.grinninglizard.com/tinyxml2/) Generic Math Template Library (http://ggt.sourceforge.net/html/main.html)

Engine Structure

TODO

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Simple space shooter game made with C++ and SFML

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