Milestones
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Parallel lane for phase-independent platform, tooling, and ops work — the continuation of P0 · Tooling. Like GD · Game design, not part of the P-phase sequence; board Status is managed directly.
No due date•30/32 issues closedParallel game-design lane: discovery → design note in docs/design/ → iteration resources → downstream tech tickets. Everything encoded pre-note is placeholder.
No due date•5/18 issues closedPost-core future: leaderboards, guilds, wiki, rbac, t&cs, contact, web/ux polish, passive tree.
No due date•0/18 issues closedTwo-tier settlement, collect-loot trigger, juice salt-commit primitive; groundwork for trade/market.
No due date•0/8 issues closedMakes combat rich: attribute/damage model, enemies, single skill, equipment/inventory, evasion, combat events/splats, loop-feel polish, balance sandbox.
No due date•4/22 issues closedContent-delivery map rebuild: hex-lattice generator, content-plane sealing, reveal projection, biome terrain, + re-scoped exploration/fog/free-cam.
No due date•9/16 issues closed