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  • Parallel lane for phase-independent platform, tooling, and ops work — the continuation of P0 · Tooling. Like GD · Game design, not part of the P-phase sequence; board Status is managed directly.

    No due date
    30/32 issues closed
  • Parallel game-design lane: discovery → design note in docs/design/ → iteration resources → downstream tech tickets. Everything encoded pre-note is placeholder.

    No due date
    5/18 issues closed
  • Post-core future: leaderboards, guilds, wiki, rbac, t&cs, contact, web/ux polish, passive tree.

    No due date
    0/18 issues closed
  • Two-tier settlement, collect-loot trigger, juice salt-commit primitive; groundwork for trade/market.

    No due date
    0/8 issues closed
  • Makes combat rich: attribute/damage model, enemies, single skill, equipment/inventory, evasion, combat events/splats, loop-feel polish, balance sandbox.

    No due date
    4/22 issues closed
  • Content-delivery map rebuild: hex-lattice generator, content-plane sealing, reveal projection, biome terrain, + re-scoped exploration/fog/free-cam.

    No due date
    9/16 issues closed