A cross-platform desktop digital signage player builth with Electron and Vite, designed for running Xibo layouts using the Xibo Layout Renderer (XLR).
The application cleanly separates business logic and layout rendering, and supports package for Windows and Linux (DEB and Snap).
- Main-process-driven architecture
- Centralized business logic
- Configuration management
- XMDS communication
- Scheduling and playback orchestration
- Renderer powered by XLR
- Uses the shared Xibo Layout Renderer (XLR) library
- Focused purely on layout rendering and playback
- No business logic leakage into the renderer
- Modern tooling
- Electron + Vite for fast development and optimized builds
- TypeScript-first codebase
- Cross-platform packaging
- Windows installer
- Linux
.deb.snap
The application follows Electron best practices by clearly separating responsibilities between the main and renderer process.
The main process acts as the brain of the application and is responsible for all business-critical functionality, including but not limited to:
- Application configuration
- XMDS communication
- Device registration and authorization
- Schedule fetching and evaluation
- Inter-process communication (IPC)
- Native OS integrations
- Packaging and platform-specific behavior
No rendering or layout logic lives in the main process.
The renderer process is intentionally lightweight and focused exclusively on rendering.
Responsibilities:
- Rendering Xibo layouts using Xibo Layout Renderer (XLR)
- Media playback (video, image, HTML, etc)
- Responding to playback commands from the main process via IPC
The renderer does not handle configuration, scheduling, or XMDS logic.
- Node.js (LTS recommended)
- npm
- Linux or WIndows development environment
npm installnpm run devThis starts:
- Electron main process
- Vite dev server for the renderer
npm run buildnpm run packageGenerates:
- Windows installer / executable
npm run makenpm run make:snapThere are two configuration files created used for Player and CMS.
For the player it will be in,
Windows - %APPDATA%/config.json and %APPDATA%/cms_config.json
Linux - $HOME/.config/xibo-player/config.json and $HOME/.config/xibo-player/cms_config.json
These configuration files are auto-generated on the first run. You can then edit/update the player config manually.
// config.json
{
"cmsUrl": "",
"cmsKey": ""
}The player runs a local HTTP server on port 9696 (configurable in Display Settings). Sources on the same device can reach it at http://localhost:9696. WAN connections can optionally be configured to allow access from other devices on the network; if not enabled, external requests are denied.
The API follows the endpoint contract defined in xibo-interactive-control.
Returns basic, non-sensitive player information.
Response: 200 OK
{
"version": "4.0.0",
"displayName": "Lobby Display",
"hardwareKey": "xxxx",
"screenWidth": 1920,
"screenHeight": 1080,
"longitude": 0,
"latitude": 0,
"timeZone": "",
"currentLayoutId": 42,
"displayStatus": 1
}Passes a trigger code to the layout renderer. Optionally targets a specific widget by ID; omit id to apply the trigger globally.
Request body
{ "trigger": "my-trigger", "id": 123 }| Field | Required | Description |
|---|---|---|
trigger |
Yes | Trigger code to pass to the layout renderer |
id |
No | Target widget ID. If omitted, the trigger applies globally |
Responses
200 OK—{ "success": true }400 Bad Request—{ "success": false, "error": "trigger is required" }
Expires the specified widget immediately, advancing the region to the next media item.
Request body
{ "id": 1 }Response: 200 OK — { "success": true }
Adds seconds to the widget's remaining duration.
Request body
{ "id": 1, "duration": 30 }| Field | Required | Description |
|---|---|---|
id |
Yes | Target widget ID |
duration |
Yes | Seconds to add to the remaining duration |
Response: 200 OK — { "success": true }
Sets the widget's duration to the given value in seconds.
Request body
{ "id": 1, "duration": 60 }| Field | Required | Description |
|---|---|---|
id |
Yes | Target widget ID |
duration |
Yes | New duration in seconds |
Response: 200 OK — { "success": true }
Returns data from the player's real-time data store for the given key.
Query parameter: ?dataKey=myKey
Responses
200 OK— JSON contents for the key, or empty body if no data exists for that key400 Bad Request— ifdataKeyis not provided
Updates the schedule criteria used for dynamic layout selection. Sending the same metric again replaces the previous value. Expired entries are discarded and no longer affect schedule evaluation.
Request body
{
"criteriaUpdates": [
{ "metric": "people", "value": "5", "ttl": 300 },
{ "metric": "temperature", "value": "28 °C", "ttl": 300 },
{ "metric": "emergency_alert_category", "value": "Geo", "ttl": 60 }
]
}| Field | Required | Description |
|---|---|---|
metric |
Yes | Name of the data point |
value |
Yes | Current value |
ttl |
No | Seconds before the value expires. Defaults to 300 |
Responses
200 OK—{ "success": true, "updated": 3 }400 Bad Request—{ "success": false, "error": "metric and value are required" }
Raises a player fault. Only accessible from localhost.
If key contains _, the part after the underscore is parsed as the widget ID and the fault is raised with widget context. Otherwise the fault is raised without widget context.
Request body
{
"code": 5001,
"key": "widget_123",
"reason": "Widget failed to load",
"ttl": 60
}| Field | Required | Description |
|---|---|---|
code |
Yes | Fault code (integer) |
key |
Yes | Fault key. If it contains _, the part after the underscore is the widget ID |
reason |
Yes | Human-readable description |
ttl |
Yes | Seconds before the fault expires |
Response: 200 OK — { "success": true }