Add various form/3D load events#253
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WallSoGB wants to merge 6 commits into
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korri123
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May 6, 2026
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This PR is still marked as draft, if you want me to merge then mark it ready for review |
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It's a draft because I need to get feedback from scriptoids first, and evaluate performance. |
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Adds:
OnCellAttach - sent when cell is attached to the world.
OnCellDetach - sent when cell is detached/unloaded.
OnCellRefsLoaded - sent when all references requested by a cell are loaded
OnRefSet3D - sent when reference receives its 3D model
OnRefUnset3D - sent when reference frees its 3D model
OnRefAttach - sent when reference is attached to the cell (when loaded, or moved)
Reference events have their NVSE-message equivalents. Cell messages are sent for all cell state changes, not just attach/detach (this level of granularity won't work for scripts).
Additionally, "OnNonPersistentFormLoad" NVSE message has been added, which is sent whenever a form (TESObjectREFR or NavMesh) is loaded by a cell, or save game.