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10 changes: 10 additions & 0 deletions docs/EntityPickup.md
Original file line number Diff line number Diff line change
Expand Up @@ -117,6 +117,16 @@ ___
[ ](#){: .alldlc .tooltip .badge }
#### boolean Touched {: .copyable aria-label='Variables' }

Used to identify whether a collectible has been raised once, affecting Transformation Progress.

Since using Morph() alone does not initialize Touched, you must manually set Touched if you want to advance the transformation progress after rerolling a collectible and then acquiring it.

???+ example "Example Code"
```lua
pickup:Morph(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, newItemId, true)
pickup.Touched = false
```

___
### Wait {: aria-label='Variables' }
[ ](#){: .alldlc .tooltip .badge }
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1 change: 1 addition & 0 deletions docs/QueueItemData.md
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Expand Up @@ -32,4 +32,5 @@ ___
[ ](#){: .alldlc .tooltip .badge }
#### boolean Touched {: .copyable aria-label='Variables' }

Used to identify whether a collectible has been raised once, affecting Transformation Progress.
___
11 changes: 6 additions & 5 deletions docs/Seeds.md
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Expand Up @@ -157,11 +157,12 @@ ___
Turns a seed into its String representation as used for any in-game seed display.

???- example "Example Code"
This code turns the current run seed into its string representation.
```lua
local seed = Game():GetSeeds():GetStartSeed()
local seedString = Seeds.Seed2String(seed) -- Returns a string in the form of "ABCD DEFG"
```
This code turns the current run seed into its string representation.

```lua
local seed = Game():GetSeeds():GetStartSeed()
local seedString = Seeds.Seed2String(seed) -- Returns a string in the form of "ABCD DEFG"
```

___
### Set·Start·Seed () {: aria-label='Functions' }
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