merge latest#2
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* Can pass Logic a RequirementsSettings * Import tweak, need to sort this out properly * Can pass Logic a RequirementsSettings * Import tweak, need to sort this out properly * Final changes before the monthly * Allow readEntrances to correctly read screens with multiple entrances * Fixed reading outdoors->outdoors when multiple doors on screen * Added an LttP overworld check * Finished adding alttp checks * One more alttp check * Allows reentering some entrances in decoupled ER * Used castle_frontdoor instead of creating outside_castle_main_entrance * Leaving the castle bush entrance doesn't need a bush breaker * First pass at adding names * Switched location arg positions * Saved requirements_settings in Logic * Added Location.friendlyName * Fixed a couple name issues * Named a D7 location, gave unnamed locations a friendlyName * Fixed a couple pit_bush exits * Hamfisted circular import tweaks * Added CheckMetadata for the keyhole checks * More hamfisting * Added shopsanity metadata * Added a Library location name * Initial proof of concept test * Oops * Finished assigning IDs and definitely didn't break anything * See, didn't break anything * Name the id parameter during entrance connection * Fixed some merge issues * Oops, missed overworld * Revert a bunch of magpie stuff * Fix some dumb stuff * Oops, missed an Error reference * And another...
…w the wrong palette
…aning up the code that deals with this.
…what tunic you have.
…ings, split the goal settings so the list isnt longer than the screen.
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