fix(island): 修复 岛屿-每日补给/珍珠采购 在较慢的设备上工作不正常的问题#638
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Hey - 我留下了一些总体反馈:
- 在
find_air_drop中,由于在成功执行check_visit_friend_island后会立即return True,has_clickable_air_drop标志现在已经变得多余;你可以通过移除这个标志和后续的检查来简化逻辑。 - 新增的若干
sleep调用(例如围绕进入地图、空投点击以及交易对话框的固定 0.5 秒/1 秒等待)目前是硬编码的;建议将这些延迟集中管理,或者基于明确的 UI 状态检查来控制,以避免到处都是魔法数字,并使在慢设备上的调优更加容易。
面向 AI 代理的提示
Please address the comments from this code review:
## Overall Comments
- In `find_air_drop`, the `has_clickable_air_drop` flag has become redundant now that you `return True` immediately after a successful `check_visit_friend_island`; you can simplify the logic by removing the flag and the follow‑up check.
- Several new `sleep` calls (e.g., fixed 0.5s/1s waits around map entry, air drop clicks, and trade dialogs) are hardcoded; consider centralizing these delays or basing them on explicit UI state checks to avoid scattered magic numbers and make tuning for slow devices easier.帮我变得更有用!请在每条评论上点 👍 或 👎,我会根据你的反馈改进后续的评审。
Original comment in English
Hey - I've left some high level feedback:
- In
find_air_drop, thehas_clickable_air_dropflag has become redundant now that youreturn Trueimmediately after a successfulcheck_visit_friend_island; you can simplify the logic by removing the flag and the follow‑up check. - Several new
sleepcalls (e.g., fixed 0.5s/1s waits around map entry, air drop clicks, and trade dialogs) are hardcoded; consider centralizing these delays or basing them on explicit UI state checks to avoid scattered magic numbers and make tuning for slow devices easier.
Prompt for AI Agents
Please address the comments from this code review:
## Overall Comments
- In `find_air_drop`, the `has_clickable_air_drop` flag has become redundant now that you `return True` immediately after a successful `check_visit_friend_island`; you can simplify the logic by removing the flag and the follow‑up check.
- Several new `sleep` calls (e.g., fixed 0.5s/1s waits around map entry, air drop clicks, and trade dialogs) are hardcoded; consider centralizing these delays or basing them on explicit UI state checks to avoid scattered magic numbers and make tuning for slow devices easier.Help me be more useful! Please click 👍 or 👎 on each comment and I'll use the feedback to improve your reviews.
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Too many click报错;ISLAND_ACCESS_MAP(好友岛屿)->ISLAND_GOTO_MAP(自己岛屿), 超时时间20->30s;drag_minitouch(): 还原疑似在feat : IsLand 岛屿全部重构 #218, Refactor island configuration and management with localization updates #228 中被误删除的的触摸抬起;之前提交的diff
island_swipe_hold_minitouch(): 合并builder.wait(hold_time)到前一次操作, 避免重复打印Command list empty, sending it may cause unexpected behaviour: w {hold_time}的警告Summary by Sourcery
在每日补给和珍珠购买流程中统一好友岛屿的进入与退出逻辑,并加入更严格的状态检查和等待机制,以提升在低性能设备上的可靠性。
New Features:
Bug Fixes:
Enhancements:
Original summary in English
Summary by Sourcery
Unify friend island visit and exit logic across daily supply and pearl purchasing flows, adding more robust state checks and waits to improve reliability on slower devices.
New Features:
Bug Fixes:
Enhancements: