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eleven elves

text based simulation game

abstract

  • a game based on managing a colony of elves as they fight off goblins, human attacks and starvation
  • it has a solely tui-based interface, allowing you to manage elves, control your stocks, combat invasions, manage production of food, control industry, and master your kingdom
  • each colony starts from one launch area (the first stronghold) , but it can branch out into multiple strongholds
  • multiple colonies can exist on the same map
  • server and multiplayer functionality can be made such that colonies can exist on one map and interact (i.e. trade and fight)

game components

map

  • one map can hold a pre-determined (or infinite) number of strongholds and colonies
  • maps can be networked and shared between players
  • strongholds in a map are always a set difference of travel time apart - in order to combat another stronghold, one must "stronghold-hop", as the elven colony can only jump one distance in a go without time to restock and recharge. the strongholds taken over are added to the colony.
  • a map is filled with strongholds - most will be empty, but some will contain humans or goblins

colony

  • colonies are the base unit of eleven elves - each "game" is a colony, which can have unlimited strongholds
  • a colony is the combination of each stronghold controlled by the player
  • colonies begin at the start of each game with eleven initial elves

stronghold

  • strongholds are the units of control of eleven
  • strongholds are either empty, goblin controlled, human controlled or player controlled
  • the player begins with a single level one strongholds
  • various aspects of each stronghold can be levelled up (e.g. size, movement efficiency, various defence stats)

elf

  • the elf is the most basic unit
  • each elf has various traits (ex. easily displeased, eats lots) that influence its resource production and consumption
  • elves will do any tasks either
    • specifically assigned to them
    • assigned for all elves or a group (either a work group or a profession group)
  • elves require food and drink to live - each food and drink item gives different pleasure or displeasure statistics, but all food items will ease hunger, albeit by different amounts, and all drink items will quench thirst
  • elves require various other things for continued happiness, for example a job and a bed
  • if an elf's happiness, hunger or thirst level decreases below a certain point they will begin taking damage as if in a fight until all 3 stats are above the critical point

group

  • there are two types of group, work groups and profession groups
  • all elves belonging to a certain profession will be part of the stronghold's profession group for said profession
  • work groups can consist of elves of various roles and are manually assigned by the player
  • any tasks started at a workstation (eg carpenters' workshop) will be assigned to the right profession group
  • any tasks can be assigned instead to a work group, where any and all eligible members will perform that task

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text based colony simulation game

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