Add distributed guild and charter services#32
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Add the shared protobuf, generated runtime code, events, GUID helpers, auth identity helpers, and configuration contracts used by clustered gateway, registry, group, guild, matchmaking, and sidecar flows. Tests, local tooling, and broad documentation are intentionally excluded from this upstream-focused scope.
Wire service discovery, map readiness, stale-safe health and metrics observers, degraded game-server health handling, gateway-scoped cleanup, and shared GUID allocation support. Registry and health code now distinguish world-loop degraded state from process or transport death while preserving live map ownership.
Keep world-loop degraded game servers registered for ownership and existing lookups, but mark them as non-admitting so new player placement skips them. Clear the drain state on successful health recovery and fall back to healthy all-map nodes when an assigned owner is degraded.
Route gateway sessions through cluster-aware worldserver selection, native transport handoff, bounded retry/backoff, cross-service event listeners, and client-facing packet rendering for social, group, guild, guild bank, LFG, battleground, arena, mail, channel, and player-state flows.
Extend character, chat, and mail services for clustered realm identity, Real ID/account lookups, channel membership and moderation, crossrealm whisper policy, online-state broadcasts, and arena-team persistence used by gateway routing.
Add clustered group authority for realm-scoped membership, native LFG materialized groups, member-state freshness, latest-state catch-up, receiver-aware fanout, offline cleanup, debug tracing, and persistent group identity support.
Add realm-scoped guild service routing, charter offer/sign/query/signature handling, native petition persistence, guild cache lifecycle, gateway-facing events, and debug logging for same-realm clustered guild workflows.
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Closing this draft because it was opened from a stacked branch while targeting That replacement PR presents the current integration honestly as one review surface. Sorry for the review noise. |
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Summary
This PR adds the ToCloud9 guildserver behavior needed for clustered same-realm guild workflows.
It keeps normal WotLK guild ownership realm-scoped while allowing guild creation and charter flows to work when players are connected through different worldservers in the same logical realm.
What changed
Why this matters
Guild creation is a good example of cluster coordination that should not fork AzerothCore gameplay rules. ToCloud9 coordinates the distributed state, while native persistence remains compatible with the existing server flow.
Validation
git diff --check origin/master..HEADenv GOCACHE=/tmp/tc9-go-build GOFLAGS=-buildvcs=false go build ./...env GOCACHE=/tmp/tc9-go-build GOFLAGS=-buildvcs=false make install