Add distributed group state and member updates#31
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Add the shared protobuf, generated runtime code, events, GUID helpers, auth identity helpers, and configuration contracts used by clustered gateway, registry, group, guild, matchmaking, and sidecar flows. Tests, local tooling, and broad documentation are intentionally excluded from this upstream-focused scope.
Wire service discovery, map readiness, stale-safe health and metrics observers, degraded game-server health handling, gateway-scoped cleanup, and shared GUID allocation support. Registry and health code now distinguish world-loop degraded state from process or transport death while preserving live map ownership.
Keep world-loop degraded game servers registered for ownership and existing lookups, but mark them as non-admitting so new player placement skips them. Clear the drain state on successful health recovery and fall back to healthy all-map nodes when an assigned owner is degraded.
Route gateway sessions through cluster-aware worldserver selection, native transport handoff, bounded retry/backoff, cross-service event listeners, and client-facing packet rendering for social, group, guild, guild bank, LFG, battleground, arena, mail, channel, and player-state flows.
Extend character, chat, and mail services for clustered realm identity, Real ID/account lookups, channel membership and moderation, crossrealm whisper policy, online-state broadcasts, and arena-team persistence used by gateway routing.
Add clustered group authority for realm-scoped membership, native LFG materialized groups, member-state freshness, latest-state catch-up, receiver-aware fanout, offline cleanup, debug tracing, and persistent group identity support.
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Closing this draft because it was opened from a stacked branch while targeting That replacement PR presents the current integration honestly as one review surface. Sorry for the review noise. |
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Summary
This PR adds the ToCloud9 groupserver side of distributed group state.
The groupserver becomes responsible for clustered membership, realm-scoped identity, native LFG materialized groups, latest member-state caching, freshness checks, catch-up, receiver-aware fanout, and cleanup. Gateway can then render party and raid updates from group-scoped events without requiring worldserver tick-based fanout.
What changed
Why this matters
Party and raid frames need timely remote state, but that state should not come from worldserver hot-loop polling. This PR lets gateway publish compact snapshots and lets groupserver decide who should receive them.
Validation
git diff --check origin/master..HEADenv GOCACHE=/tmp/tc9-go-build GOFLAGS=-buildvcs=false go build ./...env GOCACHE=/tmp/tc9-go-build GOFLAGS=-buildvcs=false make install