Add cluster-aware gateway routing and client presentation#29
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Add the shared protobuf, generated runtime code, events, GUID helpers, auth identity helpers, and configuration contracts used by clustered gateway, registry, group, guild, matchmaking, and sidecar flows. Tests, local tooling, and broad documentation are intentionally excluded from this upstream-focused scope.
Wire service discovery, map readiness, stale-safe health and metrics observers, degraded game-server health handling, gateway-scoped cleanup, and shared GUID allocation support. Registry and health code now distinguish world-loop degraded state from process or transport death while preserving live map ownership.
Keep world-loop degraded game servers registered for ownership and existing lookups, but mark them as non-admitting so new player placement skips them. Clear the drain state on successful health recovery and fall back to healthy all-map nodes when an assigned owner is degraded.
Route gateway sessions through cluster-aware worldserver selection, native transport handoff, bounded retry/backoff, cross-service event listeners, and client-facing packet rendering for social, group, guild, guild bank, LFG, battleground, arena, mail, channel, and player-state flows.
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Closing this draft because it was opened from a stacked branch while targeting That replacement PR presents the current integration honestly as one review surface. Sorry for the review noise. |
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Summary
This PR turns the gateway into the cluster presentation layer for connected clients.
The gateway now understands clustered worldserver selection, native transport handoff, session lifecycle transitions, bounded retry/backoff, and service-driven packet rendering. The goal is to keep AzerothCore authoritative for gameplay while allowing ToCloud9 to route cross-worldserver and crossrealm presentation safely.
What changed
Why this matters
Gateway is the right place to adapt distributed service state into client-visible packets. This avoids high-frequency worldserver polling and keeps most cross-server presentation outside the AzerothCore gameplay loop.
Validation
git diff --check origin/master..HEADenv GOCACHE=/tmp/tc9-go-build GOFLAGS=-buildvcs=false go build ./...env GOCACHE=/tmp/tc9-go-build GOFLAGS=-buildvcs=false make install