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Cellular Automata Model
A cellular automaton consists of a regular grid of cells, each in one of a finite number of states, such as on and off (in contrast to a coupled map lattice). The grid can be in any finite number of dimensions. For each cell, a set of cells called its neighborhood is defined relative to the specified cell. An initial state (time t = 0) is selected by assigning a state for each cell. A new generation is created (advancing t by 1), according to some fixed rule (generally, a mathematical function) that determines the new state of each cell in terms of the current state of the cell and the states of the cells in its neighborhood. Typically, the rule for updating the state of cells is the same for each cell and does not change over time, and is applied to the whole grid simultaneously, though exceptions are known, such as the stochastic cellular automaton and asynchronous cellular automaton.
Car Behaviours
AVERAGE, AGGRESIVE, CAUTIOUS
Average Behaviour
A car moving one step
Vehicle.setVehicleBehavior = AVERAGE
Aggresive Behaviour
A car moving two steps in one tick
Vehicle.setVehicleBehavior = AGGRESIVE
Aggresive Cautious
A car moving one step with the lowest priority
Vehicle.setVehicleBehavior = CAUTIOUS