Add cylinder geometry type to obstacle docs#5062
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RDK now supports a "cylinder" geometry type for collision shapes. Update the geometry types table, troubleshooting list, and prose references across 4 pages. Source: viamrobotics/rdk#6014
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Hey @shannonbradshaw — CI is green and no reviewer is assigned yet. Could you request one when you have a chance? Auto-comment from overwatch. Will not re-nudge for 7 days. |
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Hey @shannonbradshaw — CI is green and no reviewer is assigned yet. Could you request one when you have a chance? Auto-comment from overwatch. Will not re-nudge for 7 days. |
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Hey @shannonbradshaw — CI is green and no reviewer is assigned yet. Could you request one when you have a chance? Auto-comment from overwatch. Will not re-nudge for 7 days. |
|
Hey @shannonbradshaw — CI is green and no reviewer is assigned yet. Could you request one when you have a chance? Auto-comment from overwatch. Will not re-nudge for 7 days. |

Source changes
CylinderType = GeometryType("cylinder")to the geometry config system, withr(radius) andl(height) config fields.Docs changes
How I found these
config-xref.md→ geometry types in motion-planning sectiongrep -rn "cylinder|geometry.*type"found 4 files with relevant references to the geometry type enumerationGenerated by daily docs change agent
Generated by Claude Code