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Verdant

Version Lua ESO ESO No dependencies License

Verdant logo

Vermilion's good brother.

Real-time healer contribution bar for The Elder Scrolls Online

How much of the healing and shielding that needed to happen did you actually deliver? It tracks contribution — your share of the effective healing ceiling — and adapts what it measures to whether you're playing solo or in a group.


Contents


Philosophy

  • Live, not a post-fight report. A moving trend you read while you play — never a log you open afterward.
  • No dependencies. No libraries, no companion add-ons. One folder, drop it in, done.

Installation

  1. Download the latest release from ESOUI or GitHub.
  2. Extract into your AddOns folder:
    Documents/Elder Scrolls Online/live/AddOns/Verdant/
    
  3. Reload with /reloadui or restart the game.
  4. The bar appears by default — drag it anywhere on screen. It's optional: turn it off (or back on) any time under Settings → Individual Bars. When it's on, a + on it opens the graph.

A keybinding to show / hide Verdant can be assigned under Controls → Verdant.

Verdant stores settings and data per server — your EU, NA and PTS profiles stay separate.


The Graph Window

main

Controls:

Button Action
Start Begin recording samples into the temporal buffer
Stop Stop recording (existing samples stay visible)
Flush Stop recording and clear the buffer
view Cycle between the three views

Views

SKILL — two sub-plots, eHPS on top and MPS below, each broken into colored segments by class or skill line. See which part of your kit is carrying the healing.

SKILL view

EMS — a stacked fill of your eHPS and MPS per sample, so you can read the shape of your output over time.

EMS

CRIT — your eHPS split into its non-critical base and its critical cap . Read your crit-heal ratio at a glance, and watch how it tracks across a fight.

CRIT


Skill Colors & Unknown Contributions

In the SKILL view (and the bar's per-skill modes), every segment is colored by the class or skill line the ability belongs to, so you can see at a glance which source is doing the work.

Color reference (18 groups)
Swatch Group
Arcanist
Dragonknight
Necromancer
Nightblade
Sorcerer
Templar
Warden
Restoration Staff
Destruction Staff
Mages Guild
Undaunted
Vampire
Werewolf
Scribing
Psijic Order
Alliance War support
Item sets
Unclassified (grey)

A few hits — usually item-set procs or enchants with generic icons — can't be matched to a skill line and show up grey. To color them yourself: open Settings → Unknown Contributions, pick a category for each, and it applies live (no reload). ESO exposes no ability-to-set mapping, so this lets you label the handful Verdant can't.


Settings

Click the gear icon gear to open the settings panel. All values are saved per account.

Settings panel

The panel has two layers:

  • Profiles at the top apply ready-made tunings for common play styles.
  • Individual sliders below let you fine-tune each one by hand.
  • Reset to Defaults restores a known-good baseline in one click.

Profiles

Don't want to fiddle with sliders? Pick a profile that matches what you're playing. Tweaking any slider afterward switches the profile to Custom, so your manual changes aren't lost.

Profile values
Profile Refresh Heal Window Shield Window Sampling Time Window
Solo PvE (default) 1 Hz 5 s 10 s 1 Hz 1 min
Group Dungeons 2 Hz 5 s 7 s 1 Hz 3 min
Trials 1 Hz 5 s 7 s 1 Hz 10 min
PvP 5 Hz 3 s 5 s 5 Hz 30 s
Custom (your tweaks)

Settings sliders

Individual sliders — for the curious and the tinkerers

Refresh Rate

How often the bar window redraws. Six presets from 0.5 Hz to 20 Hz. Default 1 Hz.

Heal Window

The rolling window used to calculate eHPS. A shorter window reacts faster; a longer one smooths out burst heals. Range 1 s → 30 s, 1 s steps. Default 5 s.

Shield Window

The rolling window used to calculate MPS. Shields are sparse events, so a wider window avoids the metric collapsing to zero between hits. Range 1 s → 30 s, 1 s steps. Default 10 s.

Sampling Rate

How often the graph captures a snapshot. Range 1 Hz → 10 Hz, 1 Hz steps. Default 1 Hz.

Time Window

How far back the graph remembers samples (= buffer capacity). Range 15 s → 10 min, 15 s steps. Default 1 min.

A long window combined with a high sample rate produces a heavy buffer (time_window_s × sample_hz). Past ~1500 samples Verdant shows an in-chat warning — the chart has to draw every sample each frame, so very high combinations can cost FPS. For now, favor lower sample rates for long windows — a future version will draw long buffers far more efficiently.

Viewport Alpha

Transparency of the graph window's inner viewport — handy when you want to see the world behind the chart. Range 0% → 100%, 5% steps. Default 30%. Kept outside profiles, since it's purely cosmetic.


Usage

Action How
Show / hide Verdant Keybind under Controls → Verdant
Open the graph The + icon on the bar, or /verdant graph
Turn the bar on / off Settings → Individual Bars
Switch views The / arrows in the window title
Record a session Start, then Stop / Flush
Open settings The gear icon
Color a grey ability Settings → Unknown Contributions

Core Metrics

The heart of Verdant. Three numbers describe your healing, and one of them drives the bar.

Effective Healing Per Second (eHPS)

eHPS

Healing that lands on missing HP — overhealing is excluded.

Mitigation Per Second (MPS)

MPS

Damage absorbed by shields you cast.

Effective Mitigation Score (EMS)

EMS

The combined metric, and what the bar primarily represents:

$$EMS = eHPS + MPS$$

The Contribution Bar

Verdant reads your contribution differently depending on context, switching automatically based on group status:

  • Open world — the bar measures efficiency: what fraction of everything you cast was actually useful.
  • In a group — the bar measures coverage: how well your output keeps pace with the damage your group is taking.

Bar fill. The EMS bar uses two stacked fills:

  • eHPS (bottom) — your share of EMS
  • MPS (above) — your share of EMS

So you can see at a glance whether your contribution is heal-driven, shield-driven, or a mix.

Bar display modes — cycle with the ‹ / › arrows
Mode What it shows
EMS Single bar: green (eHPS) + pink (MPS) stacked fills
eHPS Segmented bar, each segment colored by the ability's class or skill line
MPS Segmented bar, each segment colored by the ability's class or skill line
ALL Three columns side by side — EMS, eHPS and MPS at once

The % / # button toggles between contribution percentage and raw value.

In-game example

About

Real-time healer and support analytics for ESO. Track effective healing and shield through an adaptive contribution bar.

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