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Overloaded Cook – Simulation & Task Scheduling System

📌 Overview

Overloaded Cook is a C++ simulation system designed to model real-time task scheduling, user progression, and persistent data management. While presented in the form of a restaurant simulation, the project demonstrates advanced use of object-oriented programming (OOP), file I/O streams, and event handling to replicate real-world scheduling and state management challenges.


🚀 Features

  • Event Handling Engine – Processes dynamic in-game events and schedules tasks in real time.
  • Polymorphic Class Design – Implements a hierarchy of task objects (e.g., dishes, actions, quotas) using OOP principles.
  • Progression & XP System – Tracks user performance, experience, and skill growth through configurable metrics.
  • Daily Quota Simulation – Users must complete a defined set of tasks under constraints, modeling real-world scheduling systems.
  • File I/O Persistence – Save and load functionality using C++ file streams ensures session continuity and replayability.
  • Scalable Architecture – Easily extendable to add new event types, task categories, or progression models.

🛠️ Tech Stack

  • Language: C++17
  • Core Concepts: Object-Oriented Programming, Polymorphism, Inheritance, File I/O Streams, Event-Driven Simulation
  • Interface: Console-based CLI

📥 Installation & Setup

Clone the repository:

git clone https://github.com/usmaan677/File-I-O-Simulation-System.git
cd File-I-O-Simulation-System

🛠️ Compilation

Compile the project using g++ (or your preferred compiler):

g++ -std=c++17 main.cpp -o overloaded_cook

Run the program:

./overloaded_cook

🎮 Usage

  • **The system generates dynamic events representing scheduled tasks.

  • **Users interact through text-based prompts, selecting which tasks to prioritize.

  • **XP and proficiency metrics are updated automatically.

  • **Progress and state are saved to external files for future sessions.

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