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feat(vm): add configurable :max_steps instruction budget#320

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feat(vm): add configurable :max_steps instruction budget#320
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feat/vm-max-steps

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VM instruction budget: configurable :max_steps with catchable exhaustion

Plan: .agents/plans/B17-vm-max-steps.md
Closes #306

Goal

Add a :max_steps option to Lua.new/1 that bounds the number of VM
instructions a single evaluation may execute, mirroring the existing
:max_call_depth:

  • Default :infinity — no limit, existing behavior unchanged, and the default path stays free of new per-instruction cost.
  • A positive integer caps total instructions executed. On exhaustion the VM raises a catchable Lua runtime error ("instruction budget exceeded") so pcall can recover, just like the "stack overflow" raised by :max_call_depth.

The bound applies to both execution paths: the interpreter (do_execute in lib/lua/vm/executor.ex) and the compiled dispatcher (dispatch in lib/lua/vm/dispatcher.ex).

Success criteria

  • mix format produces no diff (mix format --check-formatted clean).
  • mix compile --warnings-as-errors passes.
  • :max_steps accepted by Lua.new/1, validated like :max_call_depth (positive integer or :infinity; else ArgumentError naming :max_steps). Verified by MaxStepsTest validation cases.
  • Default is :infinity, existing tests unchanged: mix test 2114 → 2126 passed (only the 11 new max_steps_test.exs cases + 1 new doctest added), 19 skipped, 1 excluded.
  • A finite :max_steps aborts while true do end with "instruction budget exceeded".
  • Catchable via pcall: test asserts {false, "instruction budget exceeded"} and the VM stays usable after.
  • A program under the budget runs normally; the budget is fresh per evaluation (no cross-eval leak) — covered by the budget-scoping tests.
  • Both interpreter and compiled dispatcher enforce the budget — the compiled path is forced by calling a function body and by driving Dispatcher.execute/4 directly with a compiled prototype.
  • The running tally is threaded as a function parameter, NOT stored in %State{}; max_steps (the ceiling) lives in %State{} like max_call_depth.
  • mix test --only lua53 shows no regression: 17 passed, 12 skipped, 2117 excluded (suite runs with the :infinity default, behavior unchanged).
  • Benchmarks: could not run in this sandbox — MIX_ENV=benchmark pulls in luaport, whose native build requires C Lua / LuaJIT headers that are not installed here (fatal error: 'lua.h' file not found). See "Verification" note below for the by-construction zero-cost analysis.
  • Docs: guides/examples/sandboxing.livemd gains a "Bounding CPU work" section covering :max_steps (the tracked guide wired into ExDoc; guides/sandboxing.md does not exist on main).
  • No source/test file references the plan id B17.

Changes

 guides/examples/sandboxing.livemd |  40 +++
 lib/lua.ex                        |  34 ++-
 lib/lua/vm/dispatcher.ex          | 336 ++++++++++++++----------
 lib/lua/vm/executor.ex            | 536 +++++++++++++++++++++++++-------------
 lib/lua/vm/state.ex               |  35 ++-
 test/lua/vm/max_steps_test.exs    | new

The large executor/dispatcher line counts are dominated by threading the steps parameter through every do_execute/dispatch clause head and tail call (and the reflow of multi-line heads); the actual logic added is one increment + one check_steps!/2 at each loop back-edge and call boundary.

Design notes

  • check_steps!/2 (in Lua.VM.State) raises the same Lua.VM.RuntimeError used by "stack overflow", so pcall/xpcall trap it for free. Its :infinity clause resolves in a single function-head match with no struct rebuild.
  • The tally is threaded through the interpreter's do_execute/do_frame_return chain, so it spans frames within one evaluation (non-tail recursion stacks frames in the same do_execute chain — that is what bounds the recursion test). The dispatcher threads it through dispatch/finish_body/return_one/return_multi. The cross-module :compiled_closure/Dispatcher.execute and call_value hand-offs seed the callee with a fresh budget rather than changing the {results, state} return shape, which would otherwise ripple into out-of-scope stdlib modules; each compiled callee is bounded by the dispatcher's own counting.

Verification

mix format --check-formatted   # clean
mix compile --warnings-as-errors  # clean
mix test                       # 2126 passed, 19 skipped, 1 excluded
mix test --only lua53          # 17 passed, 12 skipped, 2117 excluded
mix test test/lua/vm/max_steps_test.exs        # 11 passed
mix test test/lua/vm/recursion_depth_test.exs  # 7 passed

Benchmark gate: the benchmark MIX env could not compile in this sandbox (luaport native dependency needs C Lua headers). By construction, the default :infinity path adds, per loop back-edge / call boundary only, one integer increment plus one State.check_steps!(state, steps) that short-circuits in a single function-head match on max_steps: :infinity returning :ok — no struct rebuild, no per-opcode cost. This is structurally identical to the existing check_call_depth!/1 already sitting on those same call boundaries, so no meaningful regression is expected on the default path.

Out of scope (intentional)

  • :max_alloc_bytes (deferred per the issue).
  • Per-instruction counting on every opcode.
  • Tail-call optimization / frame-push changes.
  • Wall-clock timeouts / max_heap_size.
  • Mid-run budget introspection or reset.

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Verdict: changes-requested — one real correctness bug (cross-eval budget leak) masked by a weak test, plus the mandated benchmark gate is unmet.

Automated review (skeptical senior pass). Findings tagged by severity with file:line and rationale. The hot-path and pcall-catchability verdicts are called out explicitly since they were the crux.


Hot-path / :infinity verdict: PASS (no per-opcode regression)

I traced every do_execute/dispatch clause. The running tally is threaded as a bare parameter (steps), never written into %State{} on the per-opcode path. All 16 steps = steps + 1 increments sit at the 4 interpreter back-edges + 2 interpreter call boundaries and the 4 dispatcher back-edges + 6 dispatcher call boundaries — none per opcode. State.check_steps!/2 resolves max_steps: :infinity in a single function-head match with no struct rebuild (state.ex:101). The new steps: field on %State{} (state.ex defstruct) is only assigned at engine-boundary struct rebuilds that already push a call frame (call_stack/call_depth), so it adds no per-opcode cost. This is structurally identical to the existing check_call_depth!/1 already on those boundaries. Good.

  • [nit] The plan's "byte-for-byte unchanged" framing for the :infinity path is slightly overstated: each back-edge/boundary still pays one unconditional steps + 1 and one check_steps!/2 call even when unbounded. Negligible and correct, but not literally zero — worth honest wording.

pcall-catchability verdict: PASS

check_steps!/2 raises Lua.VM.RuntimeError, value: "instruction budget exceeded" (state.ex), the exact type/shape lua_pcall rescues (stdlib.ex:209, [RuntimeError, AssertionError, TypeError]). It is genuinely catchable by Lua pcall/xpcall, identical to the existing "stack overflow". The catchability test (max_steps_test.exs "pcall catches the budget error…") asserts both {false, msg} and that the VM stays usable afterward — a real, correct assertion.


Findings

  • [blocker] Budget leaks across top-level evaluations; the "no cross-eval leak" test does not actually prove freshness. lib/lua/vm/executor.ex execute/5 seeds steps from state.steps (do_execute(..., 0, state.steps)), and the terminals stamp the final tally back via finish_steps/2 into state.steps. That final_state is returned by Lua.VM.execute and stored back into the %Lua{} by Lua.eval! (lib/lua.ex:496/538). Nothing resets state.steps to 0 at the top-level eval boundary — the only steps-to-0 is the defstruct default. So the budget is cumulative over the %Lua{} lifetime, not fresh per evaluation. This contradicts issue #306's acceptance ("a second Lua.eval!/2 … gets a fresh budget") and the PR's own doctest/criteria. The regression test (max_steps_test.exs "the budget is fresh per evaluation") uses max_steps: 5000 with two ~100-step evals; ~200 cumulative stays under 5000, so it passes whether or not the budget resets — it proves nothing about freshness. A correct test would pick a budget that one eval clears but two cumulatively exceed (e.g. max_steps ≈ 150, run the ~100-step eval twice, assert the second still succeeds). Fix: reset state.steps to 0 at the top-level evaluation entry (not at nested call_function/Dispatcher.execute hand-offs, which must keep seeding for cross-engine continuity), and harden the test.

  • [major] Mandated benchmark gate is unmet. Issue #306 makes "Benchmarked: no meaningful regression on the default :infinity path" a hard acceptance criterion, and the plan leaves it unchecked. The PR substitutes a by-construction argument because MIX_ENV=benchmark couldn't compile in the sandbox (luaport needs C Lua headers). The by-construction argument is sound and matches what I verified in the code, and CI is green — but green CI is not the benchmark, and the issue gated the change on recorded numbers. Run benchmarks/fibonacci.exs and benchmarks/dispatcher_vs_interpreter.exs on main vs this branch (default :infinity) on a host/CI with a compatible C Lua and record the numbers in the PR body before merge.

  • [minor] Commit-subject scope uses the plan id. Two commits use chore(B17): start plan and chore(B17): mark plan as review. Per CLAUDE.md / ship-a-plan, commit subjects use the affected subsystem as scope, never the plan id (the id belongs in the commit body, which the feature commits correctly do via Plan: B17). The feature commits (feat(vm): …) are correct; the two chore(B17) subjects are not.

Confirmed clean

  • Parity: both engines enforce the budget — interpreter back-edges/boundaries and dispatcher back-edges/all 6 call sites. The "dispatcher driven directly" and "cross-engine mutual recursion" tests cover the compiled path and the engine hand-off. Good.
  • Validation: validate_max_steps!/1 mirrors validate_max_call_depth!/1 (:infinity or pos_integer, else ArgumentError naming :max_steps); 0/-1/:nope covered by tests.
  • Empty-body while true do end is bounded: the back-edge increment fires per iteration regardless of body content; tested.
  • Docs: guides/examples/sandboxing.livemd gains a "Bounding CPU work" section (the tracked guide; guides/sandboxing.md doesn't exist on main — acceptable resolution).
  • No plan-id leakage into lib/, test/, or guides/; no AI co-author trailer; CI green across both Elixir/OTP matrices, Dialyzer, and the Lua 5.3 suite.

davydog187 added a commit that referenced this pull request Jun 1, 2026
The :max_steps tally is stamped back into state.steps at each terminal
and persisted into the returned %Lua{}, but nothing reset it at the
top-level evaluation boundary. A long-lived %Lua{} running many small
evals therefore accumulated steps across the whole lifetime and would
eventually raise "instruction budget exceeded" even though no single
eval came close — contradicting the per-eval contract in issue #306.

Reset state.steps to 0 in Lua.VM.execute/2, the single chokepoint that
Lua.eval!/eval route through. Nested calls within one evaluation still
thread the tally as a bare parameter and accumulate against the same
budget (a tight `while true do end` stays bounded); only the top-level
boundary resets. The :infinity hot path is unchanged.

Adds a regression test that sizes the budget just above one eval's real
cost and runs that same eval 100x on the threaded state — red before
this fix, green after — plus a guard asserting the budget still spans
nested calls within a single evaluation.

Addresses PR #320 review: cumulative-vs-per-eval budget leak.

Plan: B17
@davydog187
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Fix: instruction budget now resets per top-level evaluation

Addresses the review blocker that :max_steps was cumulative over the whole %Lua{} lifetime rather than fresh per evaluation. The tally is stamped back into state.steps at each terminal and persisted into the returned %Lua{}, but nothing reset it at the top-level boundary — so a long-lived %Lua{} running many small evals would eventually raise "instruction budget exceeded" even though no single eval came close (contradicting #306).

The fix (d170301)

One line at the single chokepoint both Lua.eval!/eval route through — Lua.VM.execute/2:

# Reset the instruction-budget tally at the top-level evaluation boundary
state = %{state | steps: 0}
  • One engine entry covers both engines. Lua.VM.execute/2 always frames the eval through the interpreter (Executor.execute/5); the compiled dispatcher is only entered for nested calls within an eval, which thread/seed from this reset state. So a single reset bounds the whole evaluation across both engines. I did not reset inside Executor.execute/5 / Dispatcher.execute — those are re-entered on nested calls and must keep accumulating.
  • Within-eval accumulation preserved. The praised design is intact: tally threaded as a bare parameter, increments only at loop back-edges + call boundaries, :infinity short-circuit on the hot path. A tight while true do end (even one calling a helper every iteration) is still bounded.

TDD

The previous "no cross-eval leak" test used max_steps: 5000 with two ~100-step evals (~200 cumulative) — it passed regardless of the leak. New tests in test/lua/vm/max_steps_test.exs:

  • "a budget sized for one eval survives repeating that same eval on the threaded state"max_steps: 2000, runs a ~50-iteration eval 100× on the threaded state. Red on HEAD (cfadf03: raised "instruction budget exceeded" on an early iteration), green after the fix.
  • "the budget does NOT reset on nested calls within a single evaluation" — a while true do step(s) end loop still trips the budget, guarding against an over-broad reset.

Validation

  • mix format --check-formatted
  • mix compile --warnings-as-errors
  • mix test ✅ — 2130 passed, 19 skipped
  • mix test test/lua53_suite_test.exs --only lua53 ✅ — 17 passed, 12 skipped
  • mix test test/lua/vm/max_steps_test.exs ✅ — 15 passed (incl. the new red-then-green test)

Benchmark status (formal #306 gate: UNMET — honest disclosure)

The default-:infinity Benchee acceptance benchmark could not be run: MIX_ENV=benchmark mix run benchmarks/fibonacci.exs fails to compile the :luaport native dependency — c_src/luaport.c:14: fatal error: 'lua.h' file not found (missing native Lua 5.4 headers; LuaJIT also not on PKG_CONFIG_PATH). Benchee/statistex/Luerl themselves compiled fine; the blocker is the C port dep. The formal gate remains unmet in this environment.

As a best-effort substitute I took a :timer.tc micro-measurement of the :infinity hot path, with the one-line reset vs. without it (mix run, dev env, same machine):

workload baseline (no reset) with reset
fib(28) ×20 257.18 ms/eval 254.94 ms/eval
tiny for-loop eval ×100k 8.777 µs/eval 8.740 µs/eval

Both within run-to-run noise — the single %{state \| steps: 0} map update per top-level eval is not on the per-instruction path and shows no measurable cost.

Pushed as d170301.

davydog187 added a commit that referenced this pull request Jun 1, 2026
The :max_steps tally is stamped back into state.steps at each terminal
and persisted into the returned %Lua{}, but nothing reset it at the
top-level evaluation boundary. A long-lived %Lua{} running many small
evals therefore accumulated steps across the whole lifetime and would
eventually raise "instruction budget exceeded" even though no single
eval came close — contradicting the per-eval contract in issue #306.

Reset state.steps to 0 in Lua.VM.execute/2, the single chokepoint that
Lua.eval!/eval route through. Nested calls within one evaluation still
thread the tally as a bare parameter and accumulate against the same
budget (a tight `while true do end` stays bounded); only the top-level
boundary resets. The :infinity hot path is unchanged.

Adds a regression test that sizes the budget just above one eval's real
cost and runs that same eval 100x on the threaded state — red before
this fix, green after — plus a guard asserting the budget still spans
nested calls within a single evaluation.

Addresses PR #320 review: cumulative-vs-per-eval budget leak.

Plan: B17
@davydog187 davydog187 force-pushed the feat/vm-max-steps branch from d170301 to 12b158f Compare June 1, 2026 22:38
Adds a `:max_steps` option to `Lua.new/1` mirroring `:max_call_depth`:
default `:infinity` (no limit, existing behavior unchanged), a positive
integer caps the VM instructions a single evaluation may execute, and
exhaustion raises a catchable `"instruction budget exceeded"` runtime
error recoverable via `pcall`. This gives library consumers a
deterministic CPU bound without wrapping each call in a host Task and
wall-clock timeout.

The running tally is threaded as a parameter through the interpreter's
`do_execute` chain and the compiled dispatcher's `dispatch` chain — not
stored in `%State{}` — preserving the executor's `line`-off-State
discipline so the default `:infinity` path carries no per-instruction
cost. The counter is incremented only at loop back-edges and call
boundaries; `check_steps!/2` short-circuits on `:infinity` in a single
function-head match. Both execution paths enforce the budget.

Plan: B17
Closes #306
Make the :max_steps instruction budget durable across Executor<->Dispatcher
engine hand-offs so recursion that alternates execution engines is bounded
rather than resetting its budget at each boundary.

The running tally now rides through a `steps` field on %State{} at engine
boundaries only (where the struct is already rebuilt to push a call frame),
never per opcode: the crossing engine writes its threaded tally into
state.steps and the entered engine seeds from it, stamping the final tally
back at its terminal. This closes the gap between max_call_depth: :infinity
and a deterministic CPU bound for a compiled/interpreted mutually-recursive
pair with no loop on either side.

Adds regression coverage in test/lua/vm/max_steps_test.exs: a goto-bearing
interpreted closure and a plain compiled closure in unbounded mutual
recursion trip the budget, plus a guard asserting the pair is genuinely
split across both engines.

Plan: B17
The :max_steps tally is stamped back into state.steps at each terminal
and persisted into the returned %Lua{}, but nothing reset it at the
top-level evaluation boundary. A long-lived %Lua{} running many small
evals therefore accumulated steps across the whole lifetime and would
eventually raise "instruction budget exceeded" even though no single
eval came close — contradicting the per-eval contract in issue #306.

Reset state.steps to 0 in Lua.VM.execute/2, the single chokepoint that
Lua.eval!/eval route through. Nested calls within one evaluation still
thread the tally as a bare parameter and accumulate against the same
budget (a tight `while true do end` stays bounded); only the top-level
boundary resets. The :infinity hot path is unchanged.

Adds a regression test that sizes the budget just above one eval's real
cost and runs that same eval 100x on the threaded state — red before
this fix, green after — plus a guard asserting the budget still spans
nested calls within a single evaluation.

Addresses PR #320 review: cumulative-vs-per-eval budget leak.

Plan: B17
@davydog187 davydog187 force-pushed the feat/vm-max-steps branch from 12b158f to 1ef7a38 Compare June 2, 2026 19:36
Add a CHANGELOG Unreleased entry and a README "Resource limits"
subsection covering :max_call_depth and :max_steps. The README block is
inside the moduledoc delimiter, so its iex> example is doctested.

Plan: B17
@davydog187
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Benchmark results: default :infinity path — main vs branch

Ran the benchmark gate that couldn't run in the original sandbox (built luaport against Homebrew lua@5.4). Compared by swapping the 5 VM files to their merge-base (9dc141a) and back, so hardware/deps were identical — Apple M4, Elixir 1.20.0-rc.6, OTP 29. Medians reported (quick-mode means were noisy; medians are the robust stat).

dispatcher_vs_interpreter — fib(25), full mode (maximal Lua-closure call density)

job baseline branch Δ median
dispatcher 76.90 ms 78.19 ms +1.7%
interpreter 94.85 ms 97.36 ms +2.6%

table_ops — quick mode, n=100, "chunk" path (pre-compiled, cleanest signal), n=2 each

workload baseline branch Δ
Build (table.insert loop) 18.00–18.08 µs 19.29–19.54 µs ~+7%
Sort 30.13–30.63 µs 31.33–31.71 µs ~+3%
Iterate/Sum (generic_for) 25.00–25.21 µs 26.92–27.13 µs ~+8%
Map + Reduce ~0% (noisy)

The Build and Iterate bands are tight and non-overlapping across both samples, so the ~7-8% there is a real signal, not noise.

Interpretation

The "zero-cost by construction" framing holds for per-opcode cost but not for the default path overall:

  • Lua-closure calls (fib): only +1.7% — here the steps write is folded into the existing call_stack/call_depth struct rebuild, so the only added cost is the increment + the :infinity head-match.
  • Builtin-call and generic_for iterator boundaries: ~+7-8% — these got new state = %{state | steps: steps}steps = state.steps round-trips that didn't exist on main, and they fire on the :infinity default too. That's why table.insert-per-iteration (Build) and pairs/ipairs-per-iteration (Iterate) regress most.

So: no per-instruction cost, but a measurable ~2-8% hit at call boundaries on the default path, concentrated where the PR added new struct round-trips rather than folding into an existing rebuild.

Suggested mitigation (author's call)

Guard the new round-trips on max_steps != :infinity at the builtin-call and generic_for sites only (the :lua_closure path is already cheap because it reuses the existing rebuild). That should bring the default path back to genuinely zero-cost. Happy to implement and re-benchmark if you'd like.

Methodology note: quick mode is the documented "did my change move the needle?" profile; dispatcher_vs_interpreter was run in full mode. luaport/luerl baseline rows omitted as irrelevant to the default-path regression question.

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Add a configurable VM instruction/step budget (max_steps)

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