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TurboGrid

Easy way to implement a hexagonal grid in Unity using cube coordinates. The TurboGrid namespace handles creating and storing the grid and calculations to retrieve specific tiles like adjacent, every in a row, etc.

The example folder has an example component that can be used how to actually implement the grid, in this case it instantiates a prefab on every tile.

example image

Most math and calculations are based on Red Blob Games' article.

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Easy way to implement a hexagonal grid using cube coordinates.

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