⚡ Optimize shader/gpu cache cleaning with a single pass find#21
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💡 What: Combined two
findoperations (one pruning directories, one deleting files) into a single pass using logical OR (-o) in parentheses, falling back to a shared-exec rm -rf {} +.🎯 Why: The previous implementation traversed the large Android
/datadirectories twice—first to process directories and secondly to process files. This redundant I/O was slow and inefficient.📊 Measured Improvement: In
tests/benchmark.shthe execution time fell from ~201ms (for two passes) to ~123ms (for the optimized single pass), yielding an approx 38% decrease in overhead.Note on methodology: The proposed implementation doesn't use the
-deleteaction for files becausefind -deleteimplicitly turns on-depth, and-depthdisables-prune. Using a combined-exec rm -rf {} +applies safely to both directories and files without turning on depth.PR created automatically by Jules for task 4453969976142925706 started by @tryigit