Real-time 3D SPH fluid simulation with rigid-body coupling, Marching Cubes surface reconstruction, and a GPU compute-shader ray tracer (OpenGL 4.3 + GLSL)
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Updated
Apr 26, 2026 - C
Real-time 3D SPH fluid simulation with rigid-body coupling, Marching Cubes surface reconstruction, and a GPU compute-shader ray tracer (OpenGL 4.3 + GLSL)
High-fidelity SPH datasets and predictive modeling of asteroid tidal disruption by Mars to investigate satellite formation.
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