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A modernized fork of Jason Bevins' libnoise, reengineered for C++17 with a robust CMake build system. This enhanced version integrates noiseutils for seamless noise map rendering, supports thread-safe multithreading for high-performance applications, and ensures compatibility across Windows and Linux.
The functionality of 'math.noise' implemented across multiple popular styles with the syntax and API stylings of the seed constructed pseudo-random Roblox 'Random' datatype.